ROSSANO, VERONICA
 Distribuzione geografica
Continente #
NA - Nord America 7.738
AS - Asia 3.876
EU - Europa 3.280
SA - Sud America 946
AF - Africa 220
OC - Oceania 23
Continente sconosciuto - Info sul continente non disponibili 4
AN - Antartide 2
Totale 16.089
Nazione #
US - Stati Uniti d'America 7.579
SG - Singapore 1.426
IT - Italia 1.029
CN - Cina 982
BR - Brasile 714
HK - Hong Kong 488
SE - Svezia 424
RU - Federazione Russa 318
DE - Germania 304
VN - Vietnam 243
FR - Francia 242
UA - Ucraina 220
FI - Finlandia 197
GB - Regno Unito 168
IN - India 116
ID - Indonesia 89
CI - Costa d'Avorio 88
CA - Canada 76
AR - Argentina 75
BD - Bangladesh 75
NL - Olanda 71
IQ - Iraq 67
TR - Turchia 58
ES - Italia 53
MX - Messico 52
CO - Colombia 42
JP - Giappone 42
GR - Grecia 41
BE - Belgio 38
MY - Malesia 38
ZA - Sudafrica 38
PH - Filippine 35
EC - Ecuador 33
SA - Arabia Saudita 32
PK - Pakistan 31
PL - Polonia 30
IE - Irlanda 26
PE - Perù 22
CL - Cile 21
PT - Portogallo 21
AU - Australia 20
AT - Austria 19
UZ - Uzbekistan 19
VE - Venezuela 19
KR - Corea 18
MA - Marocco 18
KE - Kenya 16
OM - Oman 13
TN - Tunisia 13
TW - Taiwan 12
AE - Emirati Arabi Uniti 10
AZ - Azerbaigian 10
IR - Iran 10
JO - Giordania 10
LT - Lituania 10
CZ - Repubblica Ceca 9
DK - Danimarca 9
EG - Egitto 9
JM - Giamaica 9
RO - Romania 9
BO - Bolivia 8
IL - Israele 8
KH - Cambogia 8
PY - Paraguay 8
CH - Svizzera 7
DZ - Algeria 7
AL - Albania 6
CR - Costa Rica 6
NP - Nepal 6
KZ - Kazakistan 5
LB - Libano 5
SK - Slovacchia (Repubblica Slovacca) 5
SN - Senegal 5
TT - Trinidad e Tobago 5
ET - Etiopia 4
GH - Ghana 4
NG - Nigeria 4
RS - Serbia 4
BA - Bosnia-Erzegovina 3
BG - Bulgaria 3
BY - Bielorussia 3
EU - Europa 3
GA - Gabon 3
HN - Honduras 3
NO - Norvegia 3
TH - Thailandia 3
UY - Uruguay 3
AO - Angola 2
AQ - Antartide 2
BB - Barbados 2
BH - Bahrain 2
BN - Brunei Darussalam 2
KG - Kirghizistan 2
LK - Sri Lanka 2
MT - Malta 2
NZ - Nuova Zelanda 2
QA - Qatar 2
AD - Andorra 1
AM - Armenia 1
BJ - Benin 1
Totale 16.061
Città #
Ashburn 755
Singapore 702
Chandler 610
Fairfield 598
Jacksonville 490
Hong Kong 482
San Jose 463
Woodbridge 376
Nyköping 316
Cambridge 305
Beijing 298
Seattle 279
Ann Arbor 259
Houston 251
Dallas 249
Bari 216
Wilmington 216
New York 194
Lawrence 137
Roxbury 134
Lauterbourg 131
Nanjing 129
Los Angeles 104
Princeton 104
Abidjan 88
Boardman 88
Des Moines 88
Ho Chi Minh City 88
Helsinki 85
Rome 69
Brooklyn 66
São Paulo 61
Santa Clara 56
Inglewood 50
Hanoi 43
Munich 42
London 39
Nanchang 39
Atlanta 38
Council Bluffs 35
Falkenstein 35
Brussels 34
San Diego 34
Milan 33
Orem 33
Shenyang 32
Hebei 30
Frankfurt am Main 29
Jiaxing 27
Chicago 26
Tokyo 26
Buffalo 25
Johannesburg 25
Amsterdam 24
Dearborn 24
Mexico City 24
Catania 23
Jakarta 23
Rio de Janeiro 23
San Francisco 23
Shanghai 23
Baghdad 22
Warsaw 22
Dublin 21
Kuala Lumpur 21
Guangzhou 20
Montreal 20
Paris 20
The Dalles 20
Belo Horizonte 19
Phoenix 18
Turin 18
Brasília 17
Pune 17
Boston 16
Columbus 16
Istanbul 16
Naples 16
Prato 16
Tashkent 16
Washington 16
Wuhan 16
Changsha 15
Florence 15
Nairobi 15
Putignano 15
Stockholm 15
Toronto 15
Lima 14
Miami 14
Moscow 14
Denver 13
Renton 13
Salt Lake City 13
Ankara 12
Athens 12
Haiphong 12
Menlo Park 12
Mumbai 12
Riyadh 12
Totale 9.975
Nome #
Augmented Reality to Support Geometry Learning 304
Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org 229
Digitally enhanced assessment in virtual learning environments 197
An evaluation method for Multi-Agent Systems 192
How cognitive styles affect the e-learning process 187
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts 187
A taxonomy for cataloging LOs using IEEE educational metadata 180
A WWW-Based Cooperative Learning System and its Effects on Students’ Achievement 176
A Non-Invasive Cooperative Student Model 174
Advanced Programming of Intelligent Social Robots 168
RECODE: Revision Control for Digital Images 168
Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children’s Emotional Experience 166
Multi-criteria retrieval in cultural heritage recommendation systems 161
A Non-Invasive Cooperative Student Model 161
A Holistic Approach to the Evaluation of E-Learning Systems 161
Automated generation of itineraries in recommender systems for tourism 154
A Model for Generating Tourist Itineraries 152
An Approach to Usability Evaluation of e-Learning Applications 151
Can a CSCL environment promote effective interaction? 148
A Data Warehouse in an E-Health System 148
An educational game to learn type 1 diabetes management 143
A KNOWLEDGE MANAGEMENT SERVICE FOR E-HEALTH 142
Simulations of Clinical Cases for Learning in e-Health. 140
Cyber Security Education for Industry and Academia - CSE4IA 139
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced? 137
A Simple Web-based Adaptive Educational System (SWAES) 137
Training and Learning in e-health using the Gamification Approach: the Trainer Interaction 133
Il Coding nell’Educazione Inclusiva 132
Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy 132
A recommendation technique for cultural heritage hypermedial objects 132
A recommendation system to promote local cultural heritage 131
Adaptive E-learning environments: Research dimensions and technological approaches 130
"DIABETOUR'': A DIGITAL STORYTELLING PROJECT FOR CHILDREN AFFECTED WITH TYPE 1 DIABETES MELLITUS 128
A System to Support Children in Speech Therapies at Home 121
A Further Investigation On The Effectiveness Of A WWW Hypermedial System For Cooperative Learning 119
A Multiagent Architecture for a Learning Object Repository 119
Adaptive learning using SCORM compliant resources 118
A recommendation method for e-learning environments: the rule-based technique 118
Web-based cooperative learning in mathematics 117
A semantic approach implemented in a system recommending resources for cultural heritage tourism 116
Un serious game per imparare a programmare e sensibilizzare alla sostenibilità ambientale 115
Dashboard per il monitoraggio delle attività in ambienti di e-learning 115
Un metodo knowledge-based per la raccomandazione in e-learning 113
Describing learning scenarios to share teaching experiences 113
Multimedia technologies to support delivery of health services to migrants by enhancing their inclusion 113
Smart learning environment per l'empowerment del paziente 112
A Platform for Building and Using Personalized Courseware 110
LEARNING BY DOING TO SUPPORT E-LEARNING IN E-HEALTH 109
Usability of E-Learning Tools 109
Gamification and Learning Analytics to Improve Engagement in University Courses 109
Artefatti cognitivi per l'e-learning 108
A virtual tutor for a multimedial distance learning course 107
Hyperval@tor, a tool for the multidisciplinary assessment of didactic hypermedia 106
A rules-based system to achieve tailoring of SCORM standard LOs 104
Assessment In A WWW-Based Cooperative System 102
Improving math skills using an Augmented Reality Videogame 102
GAMIFICATION AND SERIOUS GAME IN EDUCATION: THE TEACHERS’ POINT OF VIEW 102
Un Videogioco per Promuovere l’Autogestione dell’Ipoglicemia nel Diabete Mellito Tipo 1 101
Towards Guidelines for Usability of e-Learning Applications 99
Recommendation of collaborative activities in e-learning environments 98
A HEALTHCARE SYSTEM TO SUPPORT WELL-BEING OF MIGRANTS : the project Prevenzione 4.0 98
Math is magic: an adaptive serious game to reinforce math competences 98
An Adaptive Test for Learning Objects: item calibration 97
null 97
PeppeRecycle: Improving Children’s Attitude Toward Recycling by Playing with a Social Robot 97
Coding and environmental education: a game to trigger knowledge acquisition 96
Imparare la geometria cooperando in rete 96
Are computer adaptive tests suitable for assessment in MOOCs? 96
Recommender Systems in Distance Learning Environment 96
Didamatica 2012 - Informatica per la didattica 95
J-META: a language to describe software in Eclipse community 95
Opening: Approaches and methodology for a culturally contextualized educational technology 93
A serious game to promote environmental attitude 93
Smart learning environments using social network, gamification and recommender system approaches in e-health contexts 93
Can educational technology foster effective motivation to learn? 92
null 92
LEARNING BY DOING APPROACH: USE OF MULTIMEDIA APPLICATIONS IN TYPE 1 DIABETIC CHILDREN 91
null 91
Una soluzione e-learning per l'healthcare 90
null 90
Learning waste recycling by playing with a social robot 90
Intelligent Agent and Virtual Game To Support Education In E-health 90
Sistemi di raccomandazione in ambienti di e-learning 89
Giochi per l'empowerment del paziente: report di esperienze 88
Un modello per l’adattamento di contenuti multimediali 87
Can a Hypermedia Cooperative E-learning Environment stimulate constructive collaboration? 84
Architettura Multiagente per Learning Object Repository 84
A Simulation Game to Acquire Skills on Industry 4.0 84
null 84
Musicland: an Edutainment to Train Listening Abilities 80
Distance Education and Social Learning in e-Health 80
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog 79
Healthy Pepper: Nutritional Education through Social Robotics and Storytelling 78
Un ambiente per lo sviluppo e la fruizione di corsi in e-learning 78
null 78
E-learning in the CampusOne Project at the University of Bari 78
null 78
Approaches and methodology for a culturally contextualized educational technology 78
La geometria e il computer per cooperare a scuola 76
A Team of Presentation Agents for Edutainmen 76
Totale 11.820
Categoria #
all - tutte 64.775
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 64.775


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202170 0 0 0 0 0 0 0 0 0 0 0 70
2021/20221.098 51 143 8 59 42 83 43 60 59 72 172 306
2022/20231.754 279 183 130 167 190 225 34 157 251 27 54 57
2023/2024976 86 105 47 71 101 234 49 57 31 53 47 95
2024/20253.012 188 75 245 98 127 214 238 275 168 187 432 765
2025/20265.599 821 329 491 708 645 316 696 236 606 528 165 58
Totale 16.523