ROSSANO, VERONICA
 Distribuzione geografica
Continente #
NA - Nord America 7.863
AS - Asia 3.904
EU - Europa 3.870
SA - Sud America 948
AF - Africa 223
OC - Oceania 23
Continente sconosciuto - Info sul continente non disponibili 4
AN - Antartide 2
Totale 16.837
Nazione #
US - Stati Uniti d'America 7.693
IT - Italia 1.614
SG - Singapore 1.430
CN - Cina 982
BR - Brasile 715
HK - Hong Kong 488
SE - Svezia 424
RU - Federazione Russa 318
DE - Germania 306
VN - Vietnam 243
FR - Francia 242
UA - Ucraina 220
FI - Finlandia 197
GB - Regno Unito 168
IN - India 116
ID - Indonesia 92
BD - Bangladesh 89
CI - Costa d'Avorio 88
CA - Canada 80
AR - Argentina 75
NL - Olanda 72
IQ - Iraq 67
TR - Turchia 58
ES - Italia 54
MX - Messico 52
MY - Malesia 43
CO - Colombia 42
JP - Giappone 42
GR - Grecia 41
ZA - Sudafrica 39
BE - Belgio 38
PH - Filippine 35
EC - Ecuador 34
SA - Arabia Saudita 32
PK - Pakistan 31
PL - Polonia 30
IE - Irlanda 26
PE - Perù 22
PT - Portogallo 22
CL - Cile 21
AU - Australia 20
AT - Austria 19
UZ - Uzbekistan 19
VE - Venezuela 19
KR - Corea 18
MA - Marocco 18
KE - Kenya 16
OM - Oman 13
TN - Tunisia 13
TW - Taiwan 12
IR - Iran 11
JM - Giamaica 11
AE - Emirati Arabi Uniti 10
AZ - Azerbaigian 10
JO - Giordania 10
LT - Lituania 10
CZ - Repubblica Ceca 9
DK - Danimarca 9
EG - Egitto 9
RO - Romania 9
BO - Bolivia 8
IL - Israele 8
KH - Cambogia 8
PY - Paraguay 8
CH - Svizzera 7
DZ - Algeria 7
AL - Albania 6
CR - Costa Rica 6
GH - Ghana 6
NP - Nepal 6
KZ - Kazakistan 5
LB - Libano 5
SK - Slovacchia (Repubblica Slovacca) 5
SN - Senegal 5
TT - Trinidad e Tobago 5
ET - Etiopia 4
HN - Honduras 4
NG - Nigeria 4
RS - Serbia 4
TH - Thailandia 4
BA - Bosnia-Erzegovina 3
BB - Barbados 3
BG - Bulgaria 3
BY - Bielorussia 3
EU - Europa 3
GA - Gabon 3
NO - Norvegia 3
UY - Uruguay 3
AO - Angola 2
AQ - Antartide 2
BH - Bahrain 2
BN - Brunei Darussalam 2
KG - Kirghizistan 2
LK - Sri Lanka 2
MT - Malta 2
NZ - Nuova Zelanda 2
PR - Porto Rico 2
QA - Qatar 2
AD - Andorra 1
AM - Armenia 1
Totale 16.807
Città #
Ashburn 772
Singapore 703
Chandler 610
Fairfield 598
Jacksonville 490
San Jose 489
Hong Kong 482
Woodbridge 376
Milan 346
Nyköping 316
Cambridge 305
Beijing 298
Seattle 279
Ann Arbor 259
Houston 251
Dallas 249
Bari 228
Wilmington 216
New York 196
Rome 158
Lawrence 137
Roxbury 134
Lauterbourg 131
Nanjing 129
Los Angeles 104
Princeton 104
Abidjan 88
Boardman 88
Des Moines 88
Ho Chi Minh City 88
Helsinki 85
Brooklyn 67
São Paulo 61
Santa Clara 59
Inglewood 50
Hanoi 43
Figino 42
Munich 42
Turin 41
Atlanta 40
London 39
Nanchang 39
Council Bluffs 35
Falkenstein 35
Brussels 34
San Diego 34
Orem 33
Shenyang 32
Hebei 30
Chicago 29
Frankfurt am Main 29
Jiaxing 27
Buffalo 26
Columbus 26
Tokyo 26
Johannesburg 25
Amsterdam 24
Catania 24
Dearborn 24
Mexico City 24
Jakarta 23
Rio de Janeiro 23
San Francisco 23
Shanghai 23
Baghdad 22
Kuala Lumpur 22
Warsaw 22
Dublin 21
Montreal 21
Guangzhou 20
Naples 20
Paris 20
The Dalles 20
Belo Horizonte 19
Florence 18
Phoenix 18
Brasília 17
Pune 17
Boston 16
Istanbul 16
Prato 16
Tashkent 16
Washington 16
Wuhan 16
Bologna 15
Changsha 15
Miami 15
Nairobi 15
Putignano 15
Stockholm 15
Toronto 15
Lima 14
Moscow 14
Denver 13
Palermo 13
Renton 13
Salt Lake City 13
Ankara 12
Athens 12
Haiphong 12
Totale 10.523
Nome #
Augmented Reality to Support Geometry Learning 319
Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org 230
Digitally enhanced assessment in virtual learning environments 204
An evaluation method for Multi-Agent Systems 197
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts 192
How cognitive styles affect the e-learning process 188
Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children’s Emotional Experience 188
A taxonomy for cataloging LOs using IEEE educational metadata 185
A Non-Invasive Cooperative Student Model 179
A WWW-Based Cooperative Learning System and its Effects on Students’ Achievement 177
Advanced Programming of Intelligent Social Robots 174
RECODE: Revision Control for Digital Images 172
A Non-Invasive Cooperative Student Model 169
A Holistic Approach to the Evaluation of E-Learning Systems 166
Multi-criteria retrieval in cultural heritage recommendation systems 162
An educational game to learn type 1 diabetes management 160
Automated generation of itineraries in recommender systems for tourism 160
Can a CSCL environment promote effective interaction? 159
A Model for Generating Tourist Itineraries 156
A Data Warehouse in an E-Health System 154
An Approach to Usability Evaluation of e-Learning Applications 152
A Simple Web-based Adaptive Educational System (SWAES) 144
Cyber Security Education for Industry and Academia - CSE4IA 144
A KNOWLEDGE MANAGEMENT SERVICE FOR E-HEALTH 143
A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced? 140
Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy 140
Simulations of Clinical Cases for Learning in e-Health. 140
Adaptive E-learning environments: Research dimensions and technological approaches 138
A recommendation system to promote local cultural heritage 136
"DIABETOUR'': A DIGITAL STORYTELLING PROJECT FOR CHILDREN AFFECTED WITH TYPE 1 DIABETES MELLITUS 135
Il Coding nell’Educazione Inclusiva 134
Training and Learning in e-health using the Gamification Approach: the Trainer Interaction 134
A recommendation technique for cultural heritage hypermedial objects 132
A Further Investigation On The Effectiveness Of A WWW Hypermedial System For Cooperative Learning 127
A System to Support Children in Speech Therapies at Home 126
Adaptive learning using SCORM compliant resources 124
Smart learning environment per l'empowerment del paziente 122
A Multiagent Architecture for a Learning Object Repository 120
Un metodo knowledge-based per la raccomandazione in e-learning 120
A recommendation method for e-learning environments: the rule-based technique 119
Web-based cooperative learning in mathematics 118
Un serious game per imparare a programmare e sensibilizzare alla sostenibilità ambientale 117
A semantic approach implemented in a system recommending resources for cultural heritage tourism 117
Multimedia technologies to support delivery of health services to migrants by enhancing their inclusion 117
Dashboard per il monitoraggio delle attività in ambienti di e-learning 116
Describing learning scenarios to share teaching experiences 115
Gamification and Learning Analytics to Improve Engagement in University Courses 115
Artefatti cognitivi per l'e-learning 113
Hyperval@tor, a tool for the multidisciplinary assessment of didactic hypermedia 112
A Platform for Building and Using Personalized Courseware 111
A rules-based system to achieve tailoring of SCORM standard LOs 110
LEARNING BY DOING TO SUPPORT E-LEARNING IN E-HEALTH 110
Usability of E-Learning Tools 109
A virtual tutor for a multimedial distance learning course 108
Improving math skills using an Augmented Reality Videogame 107
Towards Guidelines for Usability of e-Learning Applications 105
Recommendation of collaborative activities in e-learning environments 104
Recommender Systems in Distance Learning Environment 104
An Adaptive Test for Learning Objects: item calibration 103
Assessment In A WWW-Based Cooperative System 103
Un Videogioco per Promuovere l’Autogestione dell’Ipoglicemia nel Diabete Mellito Tipo 1 102
GAMIFICATION AND SERIOUS GAME IN EDUCATION: THE TEACHERS’ POINT OF VIEW 102
Smart learning environments using social network, gamification and recommender system approaches in e-health contexts 102
J-META: a language to describe software in Eclipse community 101
LEARNING BY DOING APPROACH: USE OF MULTIMEDIA APPLICATIONS IN TYPE 1 DIABETIC CHILDREN 100
Are computer adaptive tests suitable for assessment in MOOCs? 100
PeppeRecycle: Improving Children’s Attitude Toward Recycling by Playing with a Social Robot 100
A HEALTHCARE SYSTEM TO SUPPORT WELL-BEING OF MIGRANTS : the project Prevenzione 4.0 99
Math is magic: an adaptive serious game to reinforce math competences 99
Coding and environmental education: a game to trigger knowledge acquisition 98
Can educational technology foster effective motivation to learn? 98
A serious game to promote environmental attitude 98
Imparare la geometria cooperando in rete 97
null 97
Learning waste recycling by playing with a social robot 97
Opening: Approaches and methodology for a culturally contextualized educational technology 96
Didamatica 2012 - Informatica per la didattica 96
Intelligent Agent and Virtual Game To Support Education In E-health 95
Sistemi di raccomandazione in ambienti di e-learning 93
null 92
Can a Hypermedia Cooperative E-learning Environment stimulate constructive collaboration? 91
null 91
Giochi per l'empowerment del paziente: report di esperienze 91
Architettura Multiagente per Learning Object Repository 90
Una soluzione e-learning per l'healthcare 90
null 90
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog 89
Un modello per l’adattamento di contenuti multimediali 88
E-learning in the CampusOne Project at the University of Bari 86
Un software didattico per imparare la programmazione logica a scuola 85
A Simulation Game to Acquire Skills on Industry 4.0 85
null 84
Investigating the Social Robots’ Role in Improving Children Attitudes toward Recycling. The case of PeppeRecycle 84
Un ambiente per lo sviluppo e la fruizione di corsi in e-learning 83
Approaches and methodology for a culturally contextualized educational technology 83
OlimphiaWeb: un ambiente per l’allenamento personalizzato degli atleti delle Olimpiadi di Informatica 82
L’apprendimento cooperativo a distanza: studio dell’efficacia 81
Musicland: an Edutainment to Train Listening Abilities 81
Distance Education and Social Learning in e-Health 81
Visualizing student engagement in e-learning environment 80
Totale 12.252
Categoria #
all - tutte 67.476
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 67.476


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.098 51 143 8 59 42 83 43 60 59 72 172 306
2022/20231.754 279 183 130 167 190 225 34 157 251 27 54 57
2023/2024976 86 105 47 71 101 234 49 57 31 53 47 95
2024/20253.012 188 75 245 98 127 214 238 275 168 187 432 765
2025/20266.177 821 329 491 708 645 316 696 236 606 528 165 636
2026/2027174 174 0 0 0 0 0 0 0 0 0 0 0
Totale 17.275