ROSSANO, VERONICA
 Distribuzione geografica
Continente #
EU - Europa 202
NA - Nord America 196
AS - Asia 45
OC - Oceania 11
AF - Africa 8
SA - Sud America 1
Totale 463
Nazione #
US - Stati Uniti d'America 192
IT - Italia 128
FR - Francia 19
DE - Germania 15
AU - Australia 11
CN - Cina 10
SG - Singapore 9
FI - Finlandia 8
GB - Regno Unito 7
VN - Vietnam 6
CH - Svizzera 5
NG - Nigeria 5
CA - Canada 4
IN - India 4
PH - Filippine 4
CZ - Repubblica Ceca 3
GR - Grecia 3
IE - Irlanda 3
PT - Portogallo 3
SE - Svezia 3
AE - Emirati Arabi Uniti 2
BJ - Benin 2
JP - Giappone 2
SA - Arabia Saudita 2
UA - Ucraina 2
AT - Austria 1
BE - Belgio 1
BO - Bolivia 1
EG - Egitto 1
HK - Hong Kong 1
IQ - Iraq 1
IR - Iran 1
MY - Malesia 1
NL - Olanda 1
TH - Thailandia 1
TR - Turchia 1
Totale 463
Città #
Ashburn 54
Bari 34
Fairfield 13
Milan 12
Boardman 11
Melbourne 10
Chicago 8
Altamura 7
Molfetta 7
Seattle 7
Dong Ket 6
Woodbridge 5
Helsinki 4
Kloten 4
San Diego 4
Verona 4
Ann Arbor 3
Braga 3
Dublin 3
Gravina In Puglia 3
Lessolo 3
Monza 3
Nuremberg 3
Pordenone 3
San Francisco 3
Singapore 3
Treviso 3
Wilmington 3
Aachen 2
Bologna 2
Cotonou 2
Delhi 2
Foggia 2
Manchester 2
Mandi 2
Najran 2
Paris 2
Port Harcourt 2
Quezon City 2
Rome 2
Ruvo Di Puglia 2
Salt Lake City 2
Santa Clara 2
Stockholm 2
Swainsboro 2
Tampere 2
Toronto 2
Verdun 2
Vergina 2
Alexandria 1
Ancona 1
Andria 1
Arezzo 1
Aydin 1
Bangkok 1
Basrah 1
Beijing 1
Bisceglie 1
Bracke 1
Buffalo 1
Castellana Grotte 1
Caulfield South 1
Cochabamba 1
Davao City 1
Dumbarton 1
Esslingen am Neckar 1
Frankfurt am Main 1
Geneva 1
Grenoble 1
Hangzhou 1
Henderson 1
Hong Kong 1
Houston 1
Imbersago 1
Jyväskylä 1
Kirkland 1
Klang 1
Krefeld 1
Lake Forest 1
Las Vegas 1
Lincolnshire 1
Liège 1
Locorotondo 1
London 1
Los Angeles 1
Mobile 1
Monmouth Junction 1
Muret 1
Naples 1
Napoli 1
Neenah 1
Norwalk 1
Phoenix 1
Portomaggiore 1
Reston 1
Ripacandida 1
Rock Hill 1
San Juan 1
Sandigliano 1
Senigallia 1
Totale 319
Nome #
Digitally enhanced assessment in virtual learning environments, file dd9e0c6c-5326-1e9c-e053-3a05fe0a45ef 101
PeppeRecycle: Improving Children’s Attitude Toward Recycling by Playing with a Social Robot, file dd9e0c6a-e4af-1e9c-e053-3a05fe0a45ef 95
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts, file dd9e0c64-423f-1e9c-e053-3a05fe0a45ef 68
RECODE: Revision Control for Digital Images, file dd9e0c6c-3124-1e9c-e053-3a05fe0a45ef 61
Advanced Programming of Intelligent Social Robots, file dd9e0c67-3165-1e9c-e053-3a05fe0a45ef 35
Are computer adaptive tests suitable for assessment in MOOCs?, file dd9e0c64-d2a5-1e9c-e053-3a05fe0a45ef 17
RECODE: Revision Control for Digital Images, file dd9e0c6b-a830-1e9c-e053-3a05fe0a45ef 10
Revision Control System for Image Editing in Collaborative Multimedia Design, file dd9e0c68-4db4-1e9c-e053-3a05fe0a45ef 9
null, file dd9e0c68-1abc-1e9c-e053-3a05fe0a45ef 7
Augmented Reality to Support Geometry Learning, file dd9e0c68-2516-1e9c-e053-3a05fe0a45ef 7
Dashboard per il monitoraggio delle attività in ambienti di e-learning, file dd9e0c64-1d3c-1e9c-e053-3a05fe0a45ef 6
Healthy Pepper: Nutritional Education through Social Robotics and Storytelling, file 3dcdcbc7-0e84-419a-ab96-376872603db9 5
Introdurre il pensiero computazionale nella scuola primaria, file dd9e0c68-d9d9-1e9c-e053-3a05fe0a45ef 4
null, file dd9e0c65-d329-1e9c-e053-3a05fe0a45ef 3
null, file dd9e0c68-0128-1e9c-e053-3a05fe0a45ef 3
Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org, file 1364626e-558d-4fd9-9ae8-674f2787af26 2
Mini-games to Motivate and Engage Users in Learning Recycling Rules, file 59133d53-8303-43f5-bc68-1c33635ee874 2
SERIOUS GAMES FOR CYBERSECURITY: EVALUATING A DESIGN FRAMEWORK, file 9e536d1e-64ae-4126-b719-bc0a8ac05a1f 2
Adaptive E-learning environments: Research dimensions and technological approaches, file dd9e0c63-368e-1e9c-e053-3a05fe0a45ef 2
null, file dd9e0c64-3725-1e9c-e053-3a05fe0a45ef 2
null, file dd9e0c65-7115-1e9c-e053-3a05fe0a45ef 2
null, file dd9e0c66-ecf6-1e9c-e053-3a05fe0a45ef 2
Socio-affective technologies, file dd9e0c68-bab5-1e9c-e053-3a05fe0a45ef 2
Smart learning environment per l'empowerment del paziente, file dd9e0c69-e7f4-1e9c-e053-3a05fe0a45ef 2
Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children’s Emotional Experience, file dd9e0c6b-7bf8-1e9c-e053-3a05fe0a45ef 2
Digitally enhanced assessment in virtual learning environments, file dd9e0c6c-539a-1e9c-e053-3a05fe0a45ef 2
null, file dd9e0c64-35c5-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c64-7c72-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c65-4971-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c65-6e8a-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c65-73b5-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c65-ccbf-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c66-5735-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c66-5d34-1e9c-e053-3a05fe0a45ef 1
null, file dd9e0c67-7c04-1e9c-e053-3a05fe0a45ef 1
"DIABETOUR'': A DIGITAL STORYTELLING PROJECT FOR CHILDREN AFFECTED WITH TYPE 1 DIABETES MELLITUS, file dd9e0c68-3cee-1e9c-e053-3a05fe0a45ef 1
A Simulation Game to Acquire Skills on Industry 4.0, file dd9e0c69-0f5b-1e9c-e053-3a05fe0a45ef 1
Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy, file dd9e0c69-338d-1e9c-e053-3a05fe0a45ef 1
Coding and Computational Thinking: Using Arduino to Acquire Problem-Solving Skills, file dd9e0c69-409c-1e9c-e053-3a05fe0a45ef 1
Totale 466
Categoria #
all - tutte 1.595
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 1.595


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202014 0 0 0 0 1 0 0 0 0 1 11 1
2020/202148 1 0 1 1 10 10 1 4 4 4 4 8
2021/2022100 15 6 3 4 3 3 2 2 7 17 17 21
2022/2023123 15 7 15 8 6 17 9 9 10 7 13 7
2023/2024174 10 12 10 17 25 22 23 13 21 16 5 0
Totale 466