Nome |
# |
Digitally enhanced assessment in virtual learning environments, file dd9e0c6c-5326-1e9c-e053-3a05fe0a45ef
|
101
|
PeppeRecycle: Improving Children’s Attitude Toward Recycling by Playing with a Social Robot, file dd9e0c6a-e4af-1e9c-e053-3a05fe0a45ef
|
95
|
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts, file dd9e0c64-423f-1e9c-e053-3a05fe0a45ef
|
68
|
RECODE: Revision Control for Digital Images, file dd9e0c6c-3124-1e9c-e053-3a05fe0a45ef
|
61
|
Advanced Programming of Intelligent Social Robots, file dd9e0c67-3165-1e9c-e053-3a05fe0a45ef
|
35
|
Are computer adaptive tests suitable for assessment in MOOCs?, file dd9e0c64-d2a5-1e9c-e053-3a05fe0a45ef
|
17
|
RECODE: Revision Control for Digital Images, file dd9e0c6b-a830-1e9c-e053-3a05fe0a45ef
|
10
|
Revision Control System for Image Editing in Collaborative Multimedia Design, file dd9e0c68-4db4-1e9c-e053-3a05fe0a45ef
|
9
|
null, file dd9e0c68-1abc-1e9c-e053-3a05fe0a45ef
|
7
|
Augmented Reality to Support Geometry Learning, file dd9e0c68-2516-1e9c-e053-3a05fe0a45ef
|
7
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Dashboard per il monitoraggio delle attività in ambienti di e-learning, file dd9e0c64-1d3c-1e9c-e053-3a05fe0a45ef
|
6
|
Healthy Pepper: Nutritional Education through Social Robotics and Storytelling, file 3dcdcbc7-0e84-419a-ab96-376872603db9
|
5
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Introdurre il pensiero computazionale nella scuola primaria, file dd9e0c68-d9d9-1e9c-e053-3a05fe0a45ef
|
4
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null, file dd9e0c65-d329-1e9c-e053-3a05fe0a45ef
|
3
|
null, file dd9e0c68-0128-1e9c-e053-3a05fe0a45ef
|
3
|
Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org, file 1364626e-558d-4fd9-9ae8-674f2787af26
|
2
|
Mini-games to Motivate and Engage Users in Learning Recycling Rules, file 59133d53-8303-43f5-bc68-1c33635ee874
|
2
|
SERIOUS GAMES FOR CYBERSECURITY: EVALUATING A DESIGN FRAMEWORK, file 9e536d1e-64ae-4126-b719-bc0a8ac05a1f
|
2
|
Adaptive E-learning environments: Research dimensions and technological approaches, file dd9e0c63-368e-1e9c-e053-3a05fe0a45ef
|
2
|
null, file dd9e0c64-3725-1e9c-e053-3a05fe0a45ef
|
2
|
null, file dd9e0c65-7115-1e9c-e053-3a05fe0a45ef
|
2
|
null, file dd9e0c66-ecf6-1e9c-e053-3a05fe0a45ef
|
2
|
Socio-affective technologies, file dd9e0c68-bab5-1e9c-e053-3a05fe0a45ef
|
2
|
Smart learning environment per l'empowerment del paziente, file dd9e0c69-e7f4-1e9c-e053-3a05fe0a45ef
|
2
|
Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children’s Emotional Experience, file dd9e0c6b-7bf8-1e9c-e053-3a05fe0a45ef
|
2
|
Digitally enhanced assessment in virtual learning environments, file dd9e0c6c-539a-1e9c-e053-3a05fe0a45ef
|
2
|
null, file dd9e0c64-35c5-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c64-7c72-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c65-4971-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c65-6e8a-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c65-73b5-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c65-ccbf-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c66-5735-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c66-5d34-1e9c-e053-3a05fe0a45ef
|
1
|
null, file dd9e0c67-7c04-1e9c-e053-3a05fe0a45ef
|
1
|
"DIABETOUR'': A DIGITAL STORYTELLING PROJECT FOR CHILDREN AFFECTED WITH TYPE 1 DIABETES MELLITUS, file dd9e0c68-3cee-1e9c-e053-3a05fe0a45ef
|
1
|
A Simulation Game to Acquire Skills on Industry 4.0, file dd9e0c69-0f5b-1e9c-e053-3a05fe0a45ef
|
1
|
Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy, file dd9e0c69-338d-1e9c-e053-3a05fe0a45ef
|
1
|
Coding and Computational Thinking: Using Arduino to Acquire Problem-Solving Skills, file dd9e0c69-409c-1e9c-e053-3a05fe0a45ef
|
1
|
Totale |
466 |