The education in Industry 4.0 is a key factor to improve product quality and its efficiency, be competitive, enhance safety, security and sustainability. In this context C-LAB project aims at developing a game-simulation framework able to generate game-based learning tools personalized to the specific business and role of users. The intended users are both company employees and students who will shortly enter into the working market. The first prototype of the game was evaluated by informatics students in terms of perceived usability. The data reveal that the game was appreciated by the students and some improvements were identified.

A Simulation Game to Acquire Skills on Industry 4.0

Veronica Rossano;Rosa Lanzilotti;
2020-01-01

Abstract

The education in Industry 4.0 is a key factor to improve product quality and its efficiency, be competitive, enhance safety, security and sustainability. In this context C-LAB project aims at developing a game-simulation framework able to generate game-based learning tools personalized to the specific business and role of users. The intended users are both company employees and students who will shortly enter into the working market. The first prototype of the game was evaluated by informatics students in terms of perceived usability. The data reveal that the game was appreciated by the students and some improvements were identified.
2020
978-3-030-60127-0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/313882
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