As technology becomes increasingly integrated into our daily lives, cybersecurity has become a necessity that demands attention. In fact, possessing a basic understanding of cybersecurity techniques, concepts, and tools is essential for individuals to remain safe and secure. Serious Games are gaining popularity as educational tools in cybersecurity due to their incorporation of engaging and motivating elements not typically present in traditional education, making the learning experience more engaging and motivating. However, the effectiveness of Serious Games in promoting learning is heavily contingent on their design, particularly the balance achieved between the serious educational content and the engaging gaming elements. This paper aims to analyze 15 serious games for cybersecurity, evaluating the balance between their educational and gaming aspects. By identifying the key factors that influence the design and effectiveness of serious games for cybersecurity education, this paper provides valuable insights for educators, managers, and game designers interested in developing effective serious games in this domain.

A Rapid Review on Serious Games for Cybersecurity Education: Are “Serious” and Gaming Aspects Well Balanced?

Calvano M.;Curci A.;Piccinno A.;Rossano V.
2023-01-01

Abstract

As technology becomes increasingly integrated into our daily lives, cybersecurity has become a necessity that demands attention. In fact, possessing a basic understanding of cybersecurity techniques, concepts, and tools is essential for individuals to remain safe and secure. Serious Games are gaining popularity as educational tools in cybersecurity due to their incorporation of engaging and motivating elements not typically present in traditional education, making the learning experience more engaging and motivating. However, the effectiveness of Serious Games in promoting learning is heavily contingent on their design, particularly the balance achieved between the serious educational content and the engaging gaming elements. This paper aims to analyze 15 serious games for cybersecurity, evaluating the balance between their educational and gaming aspects. By identifying the key factors that influence the design and effectiveness of serious games for cybersecurity education, this paper provides valuable insights for educators, managers, and game designers interested in developing effective serious games in this domain.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/454142
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