LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 9.243
AS - Asia 4.470
EU - Europa 3.923
SA - Sud America 1.266
Continente sconosciuto - Info sul continente non disponibili 709
AF - Africa 210
OC - Oceania 36
AN - Antartide 1
Totale 19.858
Nazione #
US - Stati Uniti d'America 9.049
SG - Singapore 1.827
IT - Italia 1.668
BR - Brasile 1.036
CN - Cina 1.000
HK - Hong Kong 562
SE - Svezia 407
RU - Federazione Russa 309
DE - Germania 306
FR - Francia 275
VN - Vietnam 240
FI - Finlandia 228
UA - Ucraina 204
IN - India 162
GB - Regno Unito 161
BD - Bangladesh 132
ID - Indonesia 99
CA - Canada 88
AR - Argentina 66
ZA - Sudafrica 64
NL - Olanda 63
TR - Turchia 62
IQ - Iraq 61
MY - Malesia 47
SA - Arabia Saudita 44
MX - Messico 42
CO - Colombia 40
ES - Italia 37
EC - Ecuador 36
PL - Polonia 36
BE - Belgio 35
IE - Irlanda 33
MA - Marocco 33
AU - Australia 31
PH - Filippine 30
PK - Pakistan 30
AT - Austria 28
VE - Venezuela 27
UZ - Uzbekistan 25
JP - Giappone 23
CL - Cile 20
GR - Grecia 18
KE - Kenya 18
PT - Portogallo 17
CZ - Repubblica Ceca 15
PE - Perù 15
TN - Tunisia 15
CR - Costa Rica 14
BO - Bolivia 12
OM - Oman 12
UG - Uganda 12
KR - Corea 11
AE - Emirati Arabi Uniti 10
CI - Costa d'Avorio 10
DK - Danimarca 10
LT - Lituania 10
PY - Paraguay 10
RO - Romania 10
TW - Taiwan 10
JM - Giamaica 9
AL - Albania 8
CH - Svizzera 8
DZ - Algeria 8
EG - Egitto 8
EU - Europa 8
IR - Iran 8
JO - Giordania 8
KZ - Kazakistan 8
GH - Ghana 7
NI - Nicaragua 7
NP - Nepal 7
PA - Panama 7
TH - Thailandia 7
TT - Trinidad e Tobago 7
DO - Repubblica Dominicana 6
ET - Etiopia 6
NG - Nigeria 6
NO - Norvegia 6
AZ - Azerbaigian 5
BB - Barbados 5
GA - Gabon 5
KH - Cambogia 5
EE - Estonia 4
GE - Georgia 4
HR - Croazia 4
IL - Israele 4
QA - Qatar 4
RS - Serbia 4
SN - Senegal 4
AM - Armenia 3
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
HN - Honduras 3
IS - Islanda 3
LB - Libano 3
SC - Seychelles 3
UY - Uruguay 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
Totale 19.113
Città #
Ashburn 962
Fairfield 954
Singapore 914
Woodbridge 627
Chandler 592
Hong Kong 554
San Jose 520
Jacksonville 458
Houston 430
Cambridge 410
Seattle 370
Milan 357
Wilmington 328
Nyköping 309
Bari 276
Ann Arbor 261
Beijing 257
Dallas 240
New York 165
Lawrence 162
Lauterbourg 160
Roxbury 159
Nanjing 158
Rome 116
Des Moines 105
Los Angeles 104
Helsinki 102
Princeton 100
Ho Chi Minh City 88
Boardman 84
São Paulo 82
Santa Clara 65
San Diego 57
Brooklyn 55
Buffalo 53
Council Bluffs 50
Inglewood 45
Munich 45
Hanoi 44
Columbus 43
Shenyang 41
Figino 40
Rio de Janeiro 40
Jakarta 39
Frankfurt am Main 37
Nanchang 37
Chicago 36
Hebei 36
Dublin 32
Brussels 30
Falkenstein 30
Belo Horizonte 29
Warsaw 29
Mountain View 28
The Dalles 28
Tianjin 28
Amsterdam 27
Johannesburg 27
London 27
San Francisco 26
Turin 26
Curitiba 25
Pune 25
Dearborn 24
Paris 24
Tashkent 24
Chennai 22
Kuala Lumpur 22
Riyadh 21
Toronto 21
Baghdad 20
Jiaxing 20
Mexico City 19
Naples 19
Phoenix 18
Tokyo 18
Barletta 17
Changsha 17
Montreal 17
Orem 16
Taranto 16
Ankara 15
Brasília 15
Campinas 15
Dhaka 15
Nairobi 15
Redwood City 15
Shanghai 15
Boston 14
Guangzhou 14
Jeddah 14
Santiago 14
Castellana Grotte 13
Florence 13
Fragagnano 13
Medellín 13
Moscow 13
Noicattaro 13
Norwalk 13
Nuremberg 13
Totale 12.204
Nome #
null 379
Augmented Reality to Support Geometry Learning 320
On the Transferability of a Meta-Design Model Supporting End-User Development 218
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 201
A tool for Wizard of Oz studies of multimodal mobile systems 195
Adoption and use of software in land use planning practice: A multiple-country study 195
Analysing Trade-offs in Frameworks for the Design of Smart Environments 177
Advancing End-User Development Through Meta-Design 175
A Circular Visualization of People's Activities in Distributed Teams 169
A Holistic Approach to the Evaluation of E-Learning Systems 166
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 163
A tool to support usability inspection 163
DMS2015-26: Pupils' collaboration around a large display 161
An Approach to Usability Evaluation of e-Learning Applications 152
Towards satisfying practitioners in using Planning Support Systems 149
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 141
Supporting Work Practice Through End-User Development Environments 140
Enriching archaeological parks with contextual sounds and mobile technology 139
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 139
Data sources composition to support learning activities at Cultural Heritage sites 137
Does Hypermedia Really Work for Tutoring Children? 135
DAE: a Visualization-Based System for Data Analysis 134
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 133
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 131
An information visualization approach to hospital shifts scheduling 130
An Ontology-Based Approach to Product Customization 128
Systematic Inspection of Information visualization Systems 126
A System to Support Children in Speech Therapies at Home 126
Investigating and promoting UX practice in industry: an experimental study 125
Comparing low cost input devices for interacting with 3D Virtual Environments 124
A Field Study of a Multi-Touch Display at a Conference 123
Recruitment chatbot acceptance in a company: a mixed method study on human-centered technology acceptance model 122
An EUD approach to the design of educational games 122
Analysis of the UCD process of a web-based system 118
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 117
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 116
Two Different Interfaces to Visualize Patient Histories on a PDA 116
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 116
Do patterns help novice evaluators? A comparative study 116
End users as co-designers of their own tools and products 115
Exploring Archaeological Parks by Playing Games on Mobile Devices 114
Human-centered design in industry: Lessons from the trenches 114
Abstract Task Inspection 113
Supporting Work Practice Through End-User Development Environments 113
From human-centred to symbiotic artificial intelligence: a focus on medical applications 112
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 110
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 110
An end user development approach for crafting smart interactive experiences 110
Usability of E-Learning Tools 109
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 109
Enjoying cultural heritage thanks to mobile technology 108
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 108
Systematic Evaluation of e-Learning Systems: an Experimental Validation 107
Explore! Possibilities and Challenges of Mobile Learning 107
null 106
A conceptual framework for end-user development in ambient intelligence 106
Towards Guidelines for Usability of e-Learning Applications 105
Designing pervasive games for learning 104
Sharable multitouch screens in cultural heritage and tourism applications 104
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 102
Translating Privacy Design Principles Into Human-Centered Software Lifecycle: A Literature Review 102
End-User Development in the Medical Domain 101
New perspectives to improve quality, efficacy and appeal of HCI courses 101
Towards an IoT model for the assessment of smart devices 101
Collaborating through Computers: the Software Shaping Workshop Approach 100
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 100
Designing and Evaluating Human-Centred AI Systems: Best-Practices from a Multidisciplinary View 99
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 99
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 99
The fine line between automation and augmentation in website usability evaluation 98
Enhancing user experience while gaming in archaeological parks with cellular phones 98
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 98
A Socio-technical Ecosystem for Speech Therapies 98
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 97
Making Dead History Come Alive Through Mobile Game-Play 97
A telementoring system for supporting laparoscopic surgeries 97
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 97
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 95
MATERIALIST: A Web Platform for Guiding Privacy Design Pattern Selection in Software Development 94
Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors 94
Towards the evaluation of UX 93
Systematic Evaluation of E-Learning Systems 93
null 93
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 92
Towards the Detection of UX Smells: The Support of Visualizations 92
Interplay between AI and HCI for UX evaluation: the SERENE case study 91
null 91
Digital Interaction: Where Are We Going? 91
Personal information spaces in the context of visits to archaeological parks 90
null 90
null 89
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 88
Advanced interaction paradigms to define smart visit experiences in the internet of things era 88
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 87
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 87
Accessibilità e design universale 87
Addressing Usability and UX in Call for Tender for IT Products 87
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies 86
Gender and Virtual Navigation: an Exploratory Study 86
Improving Web Interaction trough Personalization 86
Totale 12.075
Categoria #
all - tutte 80.488
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 80.488


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/20221.232 60 184 10 20 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20266.893 958 312 518 776 600 366 765 240 722 640 262 734
2026/2027212 212 0 0 0 0 0 0 0 0 0 0 0
Totale 19.858