LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 8.797
AS - Asia 4.343
EU - Europa 3.248
SA - Sud America 1.254
AF - Africa 202
OC - Oceania 36
Continente sconosciuto - Info sul continente non disponibili 10
AN - Antartide 1
Totale 17.891
Nazione #
US - Stati Uniti d'America 8.637
SG - Singapore 1.794
BR - Brasile 1.030
IT - Italia 1.016
CN - Cina 977
HK - Hong Kong 555
SE - Svezia 406
RU - Federazione Russa 309
DE - Germania 306
FR - Francia 271
VN - Vietnam 239
FI - Finlandia 228
UA - Ucraina 204
IN - India 160
GB - Regno Unito 157
BD - Bangladesh 96
ID - Indonesia 91
CA - Canada 66
AR - Argentina 65
NL - Olanda 62
TR - Turchia 62
IQ - Iraq 61
ZA - Sudafrica 61
MX - Messico 42
MY - Malesia 41
SA - Arabia Saudita 41
CO - Colombia 39
PL - Polonia 36
BE - Belgio 35
ES - Italia 34
EC - Ecuador 33
IE - Irlanda 33
MA - Marocco 33
AU - Australia 31
PH - Filippine 30
PK - Pakistan 30
VE - Venezuela 27
AT - Austria 26
UZ - Uzbekistan 25
JP - Giappone 22
CL - Cile 19
KE - Kenya 18
PT - Portogallo 17
CZ - Repubblica Ceca 15
PE - Perù 15
TN - Tunisia 15
GR - Grecia 14
CR - Costa Rica 13
BO - Bolivia 12
OM - Oman 12
KR - Corea 11
UG - Uganda 11
CI - Costa d'Avorio 10
DK - Danimarca 10
PY - Paraguay 10
LT - Lituania 9
RO - Romania 9
TW - Taiwan 9
AE - Emirati Arabi Uniti 8
AL - Albania 8
DZ - Algeria 8
EG - Egitto 8
EU - Europa 8
IR - Iran 8
JO - Giordania 8
KZ - Kazakistan 8
JM - Giamaica 7
NP - Nepal 7
PA - Panama 7
CH - Svizzera 6
DO - Repubblica Dominicana 6
ET - Etiopia 6
NO - Norvegia 6
TT - Trinidad e Tobago 6
AZ - Azerbaigian 5
GA - Gabon 5
GH - Ghana 5
KH - Cambogia 5
NG - Nigeria 5
NI - Nicaragua 5
EE - Estonia 4
GE - Georgia 4
HR - Croazia 4
IL - Israele 4
QA - Qatar 4
RS - Serbia 4
SN - Senegal 4
TH - Thailandia 4
AM - Armenia 3
BB - Barbados 3
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
IS - Islanda 3
LB - Libano 3
UY - Uruguay 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
CY - Cipro 2
HU - Ungheria 2
Totale 17.849
Città #
Fairfield 954
Singapore 905
Ashburn 887
Woodbridge 627
Chandler 592
Hong Kong 550
San Jose 476
Jacksonville 458
Houston 426
Cambridge 410
Seattle 369
Wilmington 327
Nyköping 309
Bari 273
Ann Arbor 261
Beijing 253
Dallas 236
Lawrence 162
Lauterbourg 160
Roxbury 159
Nanjing 158
New York 150
Des Moines 104
Helsinki 102
Princeton 100
Los Angeles 95
Ho Chi Minh City 88
São Paulo 82
Boardman 76
San Diego 56
Brooklyn 51
Santa Clara 50
Buffalo 49
Council Bluffs 48
Inglewood 45
Munich 45
Hanoi 43
Shenyang 41
Rio de Janeiro 40
Jakarta 39
Frankfurt am Main 37
Hebei 36
Nanchang 36
Dublin 32
Brussels 30
Falkenstein 30
Belo Horizonte 29
Warsaw 29
Chicago 28
Mountain View 28
The Dalles 28
Tianjin 28
Amsterdam 27
Johannesburg 27
London 26
Rome 26
Curitiba 25
Milan 25
Pune 25
San Francisco 25
Columbus 24
Dearborn 24
Tashkent 24
Chennai 22
Kuala Lumpur 21
Baghdad 20
Jiaxing 20
Paris 20
Mexico City 19
Riyadh 18
Barletta 17
Changsha 17
Tokyo 17
Phoenix 16
Toronto 16
Ankara 15
Brasília 15
Campinas 15
Dhaka 15
Nairobi 15
Orem 15
Redwood City 15
Shanghai 15
Guangzhou 14
Jeddah 14
Castellana Grotte 13
Fragagnano 13
Medellín 13
Montreal 13
Moscow 13
Noicattaro 13
Norwalk 13
Nuremberg 13
Santiago 13
Brno 12
Cape Town 12
Da Nang 12
Haiphong 12
Oss 12
Salt Lake City 12
Totale 11.465
Nome #
null 379
Augmented Reality to Support Geometry Learning 276
On the Transferability of a Meta-Design Model Supporting End-User Development 204
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 190
A tool for Wizard of Oz studies of multimodal mobile systems 186
Adoption and use of software in land use planning practice: A multiple-country study 185
Analysing Trade-offs in Frameworks for the Design of Smart Environments 172
Advancing End-User Development Through Meta-Design 170
A Circular Visualization of People's Activities in Distributed Teams 166
A Holistic Approach to the Evaluation of E-Learning Systems 159
A tool to support usability inspection 155
DMS2015-26: Pupils' collaboration around a large display 154
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 153
An Approach to Usability Evaluation of e-Learning Applications 149
Towards satisfying practitioners in using Planning Support Systems 139
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 135
Does Hypermedia Really Work for Tutoring Children? 134
Enriching archaeological parks with contextual sounds and mobile technology 133
Supporting Work Practice Through End-User Development Environments 133
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 131
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 130
Data sources composition to support learning activities at Cultural Heritage sites 129
An information visualization approach to hospital shifts scheduling 128
DAE: a Visualization-Based System for Data Analysis 125
An Ontology-Based Approach to Product Customization 121
A System to Support Children in Speech Therapies at Home 120
Systematic Inspection of Information visualization Systems 119
A Field Study of a Multi-Touch Display at a Conference 119
Investigating and promoting UX practice in industry: an experimental study 117
Comparing low cost input devices for interacting with 3D Virtual Environments 116
Analysis of the UCD process of a web-based system 116
End users as co-designers of their own tools and products 113
Human-centered design in industry: Lessons from the trenches 113
Recruitment chatbot acceptance in a company: a mixed method study on human-centered technology acceptance model 112
Two Different Interfaces to Visualize Patient Histories on a PDA 112
An EUD approach to the design of educational games 112
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 111
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 110
Abstract Task Inspection 109
Usability of E-Learning Tools 109
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 109
Do patterns help novice evaluators? A comparative study 108
An end user development approach for crafting smart interactive experiences 108
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 108
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 107
null 106
Supporting Work Practice Through End-User Development Environments 103
Sharable multitouch screens in cultural heritage and tourism applications 103
Enjoying cultural heritage thanks to mobile technology 102
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 101
New perspectives to improve quality, efficacy and appeal of HCI courses 100
A conceptual framework for end-user development in ambient intelligence 100
Towards Guidelines for Usability of e-Learning Applications 99
Systematic Evaluation of e-Learning Systems: an Experimental Validation 99
Towards an IoT model for the assessment of smart devices 99
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 99
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 98
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 98
Explore! Possibilities and Challenges of Mobile Learning 98
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 97
Designing pervasive games for learning 96
Making Dead History Come Alive Through Mobile Game-Play 96
A Socio-technical Ecosystem for Speech Therapies 95
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 94
A telementoring system for supporting laparoscopic surgeries 94
From human-centred to symbiotic artificial intelligence: a focus on medical applications 93
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 93
Collaborating through Computers: the Software Shaping Workshop Approach 93
End-User Development in the Medical Domain 93
null 93
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 93
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 93
Enhancing user experience while gaming in archaeological parks with cellular phones 92
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 91
null 91
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 91
Towards the Detection of UX Smells: The Support of Visualizations 91
null 90
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 90
Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors 89
Personal information spaces in the context of visits to archaeological parks 89
null 89
Towards the evaluation of UX 87
Systematic Evaluation of E-Learning Systems 87
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 86
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 84
Improving Web Interaction trough Personalization 84
Interplay between AI and HCI for UX evaluation: the SERENE case study 83
Designing and Evaluating Human-Centred AI Systems: Best-Practices from a Multidisciplinary View 83
Gender and Virtual Navigation: an Exploratory Study 83
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 83
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 83
Playing on large displays to foster children’s interest in archaeology 82
A Simulation Game to Acquire Skills on Industry 4.0 82
Advanced interaction paradigms to define smart visit experiences in the internet of things era 82
Digital Interaction: Where Are We Going? 82
Accessibilità e design universale 81
Exploring Archaeological Parks by Playing Games on Mobile Devices 80
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 80
User involvement and usability evaluation in Ethiopian software organizations 79
Totale 11.406
Categoria #
all - tutte 73.400
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 73.400


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021362 0 0 0 0 0 0 0 0 0 193 97 72
2021/20221.232 60 184 10 20 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20265.833 958 312 518 776 600 366 765 240 722 576 0 0
Totale 18.586