LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 9.070
AS - Asia 4.429
EU - Europa 3.305
SA - Sud America 1.256
AF - Africa 205
OC - Oceania 36
Continente sconosciuto - Info sul continente non disponibili 10
AN - Antartide 1
Totale 18.312
Nazione #
US - Stati Uniti d'America 8.894
SG - Singapore 1.825
IT - Italia 1.054
BR - Brasile 1.031
CN - Cina 994
HK - Hong Kong 559
SE - Svezia 407
RU - Federazione Russa 309
DE - Germania 306
FR - Francia 275
VN - Vietnam 240
FI - Finlandia 228
UA - Ucraina 204
IN - India 161
GB - Regno Unito 160
BD - Bangladesh 112
ID - Indonesia 97
CA - Canada 79
AR - Argentina 65
NL - Olanda 63
ZA - Sudafrica 63
TR - Turchia 62
IQ - Iraq 61
SA - Arabia Saudita 44
MX - Messico 42
MY - Malesia 41
CO - Colombia 39
ES - Italia 36
PL - Polonia 36
BE - Belgio 35
EC - Ecuador 34
IE - Irlanda 33
MA - Marocco 33
AU - Australia 31
PH - Filippine 30
PK - Pakistan 30
AT - Austria 28
VE - Venezuela 27
UZ - Uzbekistan 25
JP - Giappone 23
CL - Cile 19
KE - Kenya 18
PT - Portogallo 17
GR - Grecia 16
CZ - Repubblica Ceca 15
PE - Perù 15
TN - Tunisia 15
CR - Costa Rica 13
BO - Bolivia 12
OM - Oman 12
UG - Uganda 12
KR - Corea 11
AE - Emirati Arabi Uniti 10
CI - Costa d'Avorio 10
DK - Danimarca 10
LT - Lituania 10
PY - Paraguay 10
RO - Romania 10
TW - Taiwan 10
AL - Albania 8
CH - Svizzera 8
DZ - Algeria 8
EG - Egitto 8
EU - Europa 8
IR - Iran 8
JM - Giamaica 8
JO - Giordania 8
KZ - Kazakistan 8
NP - Nepal 7
PA - Panama 7
DO - Repubblica Dominicana 6
ET - Etiopia 6
NI - Nicaragua 6
NO - Norvegia 6
TH - Thailandia 6
TT - Trinidad e Tobago 6
AZ - Azerbaigian 5
GA - Gabon 5
GH - Ghana 5
KH - Cambogia 5
NG - Nigeria 5
BB - Barbados 4
EE - Estonia 4
GE - Georgia 4
HR - Croazia 4
IL - Israele 4
QA - Qatar 4
RS - Serbia 4
SN - Senegal 4
AM - Armenia 3
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
IS - Islanda 3
LB - Libano 3
UY - Uruguay 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
CY - Cipro 2
HU - Ungheria 2
Totale 18.269
Città #
Fairfield 954
Ashburn 940
Singapore 914
Woodbridge 627
Chandler 592
Hong Kong 552
San Jose 509
Jacksonville 458
Houston 430
Cambridge 410
Seattle 369
Wilmington 328
Nyköping 309
Bari 275
Ann Arbor 261
Beijing 255
Dallas 238
Lawrence 162
Lauterbourg 160
New York 159
Roxbury 159
Nanjing 158
Des Moines 105
Helsinki 102
Los Angeles 101
Princeton 100
Ho Chi Minh City 88
Boardman 83
São Paulo 82
San Diego 57
Santa Clara 56
Brooklyn 52
Buffalo 52
Council Bluffs 49
Inglewood 45
Munich 45
Hanoi 44
Shenyang 41
Rio de Janeiro 40
Jakarta 39
Frankfurt am Main 37
Nanchang 37
Hebei 36
Dublin 32
Chicago 31
Brussels 30
Falkenstein 30
Milan 30
Belo Horizonte 29
Warsaw 29
Mountain View 28
The Dalles 28
Tianjin 28
Amsterdam 27
Johannesburg 27
Rome 27
London 26
Curitiba 25
Pune 25
San Francisco 25
Columbus 24
Dearborn 24
Paris 24
Tashkent 24
Chennai 22
Kuala Lumpur 21
Riyadh 21
Baghdad 20
Jiaxing 20
Toronto 20
Mexico City 19
Tokyo 18
Barletta 17
Changsha 17
Montreal 16
Orem 16
Phoenix 16
Taranto 16
Ankara 15
Brasília 15
Campinas 15
Dhaka 15
Nairobi 15
Redwood City 15
Shanghai 15
Guangzhou 14
Jeddah 14
Castellana Grotte 13
Fragagnano 13
Medellín 13
Moscow 13
Noicattaro 13
Norwalk 13
Nuremberg 13
Santiago 13
Brno 12
Cape Town 12
Da Nang 12
Haiphong 12
Oss 12
Totale 11.639
Nome #
null 379
Augmented Reality to Support Geometry Learning 304
On the Transferability of a Meta-Design Model Supporting End-User Development 211
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 192
Adoption and use of software in land use planning practice: A multiple-country study 188
A tool for Wizard of Oz studies of multimodal mobile systems 186
Analysing Trade-offs in Frameworks for the Design of Smart Environments 174
Advancing End-User Development Through Meta-Design 170
A Circular Visualization of People's Activities in Distributed Teams 168
A Holistic Approach to the Evaluation of E-Learning Systems 161
A tool to support usability inspection 158
DMS2015-26: Pupils' collaboration around a large display 154
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 153
An Approach to Usability Evaluation of e-Learning Applications 151
Towards satisfying practitioners in using Planning Support Systems 141
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 136
Supporting Work Practice Through End-User Development Environments 135
Enriching archaeological parks with contextual sounds and mobile technology 134
Does Hypermedia Really Work for Tutoring Children? 134
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 132
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 130
Data sources composition to support learning activities at Cultural Heritage sites 129
An information visualization approach to hospital shifts scheduling 129
DAE: a Visualization-Based System for Data Analysis 127
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 124
An Ontology-Based Approach to Product Customization 122
A System to Support Children in Speech Therapies at Home 121
Systematic Inspection of Information visualization Systems 119
A Field Study of a Multi-Touch Display at a Conference 119
Investigating and promoting UX practice in industry: an experimental study 118
Recruitment chatbot acceptance in a company: a mixed method study on human-centered technology acceptance model 117
Comparing low cost input devices for interacting with 3D Virtual Environments 117
Analysis of the UCD process of a web-based system 117
End users as co-designers of their own tools and products 115
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 115
An EUD approach to the design of educational games 114
Human-centered design in industry: Lessons from the trenches 113
Two Different Interfaces to Visualize Patient Histories on a PDA 112
Abstract Task Inspection 111
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 111
Exploring Archaeological Parks by Playing Games on Mobile Devices 110
Usability of E-Learning Tools 109
Do patterns help novice evaluators? A comparative study 109
An end user development approach for crafting smart interactive experiences 109
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 108
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 108
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 108
null 106
Supporting Work Practice Through End-User Development Environments 105
A conceptual framework for end-user development in ambient intelligence 105
From human-centred to symbiotic artificial intelligence: a focus on medical applications 103
Enjoying cultural heritage thanks to mobile technology 103
Sharable multitouch screens in cultural heritage and tourism applications 103
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 101
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 101
Systematic Evaluation of e-Learning Systems: an Experimental Validation 100
Explore! Possibilities and Challenges of Mobile Learning 100
New perspectives to improve quality, efficacy and appeal of HCI courses 100
Towards Guidelines for Usability of e-Learning Applications 99
Towards an IoT model for the assessment of smart devices 99
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 98
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 98
Designing pervasive games for learning 97
Designing and Evaluating Human-Centred AI Systems: Best-Practices from a Multidisciplinary View 96
End-User Development in the Medical Domain 96
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 96
Making Dead History Come Alive Through Mobile Game-Play 96
A Socio-technical Ecosystem for Speech Therapies 96
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 95
A telementoring system for supporting laparoscopic surgeries 95
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 94
Collaborating through Computers: the Software Shaping Workshop Approach 93
null 93
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 93
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 93
Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors 92
Enhancing user experience while gaming in archaeological parks with cellular phones 92
Towards the Detection of UX Smells: The Support of Visualizations 92
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 91
null 91
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 91
null 90
Personal information spaces in the context of visits to archaeological parks 89
null 89
Towards the evaluation of UX 87
Systematic Evaluation of E-Learning Systems 87
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 86
Interplay between AI and HCI for UX evaluation: the SERENE case study 86
MATERIALIST: A Web Platform for Guiding Privacy Design Pattern Selection in Software Development 86
The fine line between automation and augmentation in website usability evaluation 86
Improving Web Interaction trough Personalization 85
Translating Privacy Design Principles Into Human-Centered Software Lifecycle: A Literature Review 85
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 84
Gender and Virtual Navigation: an Exploratory Study 84
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 84
A Simulation Game to Acquire Skills on Industry 4.0 84
Digital Interaction: Where Are We Going? 84
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 83
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 82
Playing on large displays to foster children’s interest in archaeology 82
Totale 11.628
Categoria #
all - tutte 77.055
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 77.055


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202172 0 0 0 0 0 0 0 0 0 0 0 72
2021/20221.232 60 184 10 20 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20266.258 958 312 518 776 600 366 765 240 722 640 262 99
Totale 19.011