LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 10.788
AS - Asia 4.587
EU - Europa 4.371
SA - Sud America 1.309
Continente sconosciuto - Info sul continente non disponibili 740
AF - Africa 222
OC - Oceania 41
AN - Antartide 1
Totale 22.059
Nazione #
US - Stati Uniti d'America 10.419
IT - Italia 1.973
SG - Singapore 1.835
BR - Brasile 1.059
CN - Cina 1.006
HK - Hong Kong 564
SE - Svezia 408
RU - Federazione Russa 353
DE - Germania 314
FR - Francia 280
VN - Vietnam 243
FI - Finlandia 229
UA - Ucraina 210
GB - Regno Unito 190
IN - India 163
CA - Canada 155
BD - Bangladesh 150
ID - Indonesia 108
NL - Olanda 69
AR - Argentina 67
TR - Turchia 66
ZA - Sudafrica 65
IQ - Iraq 62
MY - Malesia 51
CO - Colombia 47
SA - Arabia Saudita 45
ES - Italia 43
EC - Ecuador 42
MX - Messico 42
PK - Pakistan 41
PL - Polonia 40
BE - Belgio 37
AU - Australia 36
PH - Filippine 36
IL - Israele 34
IE - Irlanda 33
MA - Marocco 33
CR - Costa Rica 30
VE - Venezuela 29
AT - Austria 28
GR - Grecia 27
JP - Giappone 26
UZ - Uzbekistan 25
CL - Cile 20
GT - Guatemala 20
PE - Perù 19
HN - Honduras 18
KE - Kenya 18
JM - Giamaica 17
NI - Nicaragua 17
PT - Portogallo 17
LT - Lituania 16
CZ - Repubblica Ceca 15
SV - El Salvador 15
TN - Tunisia 15
SC - Seychelles 14
TT - Trinidad e Tobago 14
DK - Danimarca 13
OM - Oman 13
BO - Bolivia 12
PR - Porto Rico 12
UG - Uganda 12
CH - Svizzera 11
JO - Giordania 11
KR - Corea 11
AE - Emirati Arabi Uniti 10
CI - Costa d'Avorio 10
CW - ???statistics.table.value.countryCode.CW??? 10
PY - Paraguay 10
RO - Romania 10
TW - Taiwan 10
AL - Albania 9
EE - Estonia 9
KZ - Kazakistan 9
NO - Norvegia 9
DZ - Algeria 8
EG - Egitto 8
EU - Europa 8
IR - Iran 8
AM - Armenia 7
BB - Barbados 7
GH - Ghana 7
NP - Nepal 7
PA - Panama 7
TH - Thailandia 7
DO - Repubblica Dominicana 6
ET - Etiopia 6
NG - Nigeria 6
AZ - Azerbaigian 5
GA - Gabon 5
KH - Cambogia 5
GE - Georgia 4
GP - Guadalupe 4
HR - Croazia 4
QA - Qatar 4
RS - Serbia 4
SN - Senegal 4
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
Totale 21.279
Città #
Ashburn 1.102
Fairfield 954
Singapore 918
San Jose 758
Woodbridge 627
Chandler 592
Hong Kong 556
Jacksonville 458
Houston 431
Cambridge 410
Milan 372
Seattle 372
Wilmington 329
Nyköping 309
Council Bluffs 292
Bari 280
Ann Arbor 261
Beijing 259
Dallas 247
New York 181
Lawrence 162
Lauterbourg 160
Roxbury 159
Nanjing 158
Staranzano 153
Los Angeles 136
Rome 129
Santa Clara 117
Des Moines 106
Helsinki 103
Princeton 101
Ho Chi Minh City 89
Boardman 86
São Paulo 83
San Diego 57
Brooklyn 56
Buffalo 54
Inglewood 46
Columbus 45
Munich 45
Hanoi 44
Chicago 41
Rio de Janeiro 41
Shenyang 41
Figino 40
The Dalles 40
Jakarta 39
Frankfurt am Main 38
Nanchang 37
Hebei 36
Warsaw 33
Dublin 32
Naples 32
London 31
Brussels 30
Falkenstein 30
Belo Horizonte 29
Amsterdam 28
Johannesburg 28
Mountain View 28
Tianjin 28
Toronto 28
Curitiba 27
San Francisco 27
Turin 27
Montreal 26
Paris 26
Phoenix 26
Pune 25
Dearborn 24
Kuala Lumpur 24
Tashkent 24
Chennai 22
San José 22
Riyadh 21
Tokyo 21
Atlanta 20
Baghdad 20
Jiaxing 20
Brasília 19
Mexico City 19
Charlotte 18
Dhaka 18
Barletta 17
Changsha 17
Guatemala City 17
Orem 17
Taranto 17
Boston 16
Denver 16
Florence 16
Lahore 16
Managua 16
Ankara 15
Campinas 15
Medellín 15
Nairobi 15
North Bergen 15
Redwood City 15
Shanghai 15
Totale 13.253
Nome #
null 379
Augmented Reality to Support Geometry Learning 358
On the Transferability of a Meta-Design Model Supporting End-User Development 243
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 218
Adoption and use of software in land use planning practice: A multiple-country study 211
A tool for Wizard of Oz studies of multimodal mobile systems 209
Analysing Trade-offs in Frameworks for the Design of Smart Environments 186
Advancing End-User Development Through Meta-Design 185
A Circular Visualization of People's Activities in Distributed Teams 181
A Holistic Approach to the Evaluation of E-Learning Systems 180
A tool to support usability inspection 180
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 172
Towards satisfying practitioners in using Planning Support Systems 168
DMS2015-26: Pupils' collaboration around a large display 166
An Approach to Usability Evaluation of e-Learning Applications 163
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 150
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 150
Supporting Work Practice Through End-User Development Environments 148
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 146
Enriching archaeological parks with contextual sounds and mobile technology 145
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 145
DAE: a Visualization-Based System for Data Analysis 144
Does Hypermedia Really Work for Tutoring Children? 143
Data sources composition to support learning activities at Cultural Heritage sites 142
From human-centred to symbiotic artificial intelligence: a focus on medical applications 140
Recruitment chatbot acceptance in a company: a mixed method study on human-centered technology acceptance model 138
A System to Support Children in Speech Therapies at Home 136
A Field Study of a Multi-Touch Display at a Conference 135
An information visualization approach to hospital shifts scheduling 135
An Ontology-Based Approach to Product Customization 135
Investigating and promoting UX practice in industry: an experimental study 133
A telementoring system for supporting laparoscopic surgeries 132
Translating Privacy Design Principles Into Human-Centered Software Lifecycle: A Literature Review 132
Comparing low cost input devices for interacting with 3D Virtual Environments 131
Systematic Inspection of Information visualization Systems 130
An EUD approach to the design of educational games 128
Do patterns help novice evaluators? A comparative study 127
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 127
Analysis of the UCD process of a web-based system 126
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 125
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 125
Human-centered design in industry: Lessons from the trenches 125
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 125
A conceptual framework for end-user development in ambient intelligence 124
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 123
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 123
An end user development approach for crafting smart interactive experiences 123
Abstract Task Inspection 122
End users as co-designers of their own tools and products 122
Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors 121
Supporting Work Practice Through End-User Development Environments 121
Two Different Interfaces to Visualize Patient Histories on a PDA 121
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 120
Exploring Archaeological Parks by Playing Games on Mobile Devices 119
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 117
Enjoying cultural heritage thanks to mobile technology 116
Usability of E-Learning Tools 116
Systematic Evaluation of e-Learning Systems: an Experimental Validation 115
Explore! Possibilities and Challenges of Mobile Learning 114
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 114
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies 113
Towards an IoT model for the assessment of smart devices 113
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 113
The fine line between automation and augmentation in website usability evaluation 112
Designing and Evaluating Human-Centred AI Systems: Best-Practices from a Multidisciplinary View 112
Towards Guidelines for Usability of e-Learning Applications 112
Collaborating through Computers: the Software Shaping Workshop Approach 112
New perspectives to improve quality, efficacy and appeal of HCI courses 111
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 109
Designing pervasive games for learning 109
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 109
Sharable multitouch screens in cultural heritage and tourism applications 108
A Socio-technical Ecosystem for Speech Therapies 107
Towards the evaluation of UX 106
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 106
null 106
End-User Development in the Medical Domain 105
Making Dead History Come Alive Through Mobile Game-Play 105
MATERIALIST: A Web Platform for Guiding Privacy Design Pattern Selection in Software Development 104
Enhancing user experience while gaming in archaeological parks with cellular phones 103
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 103
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 103
Interplay between AI and HCI for UX evaluation: the SERENE case study 102
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 102
Systematic Evaluation of E-Learning Systems 100
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 99
Towards the Detection of UX Smells: The Support of Visualizations 99
Digital Interaction: Where Are We Going? 99
Explanations in warning dialogs to help users defend against phishing attacks 98
A Human–AI interaction paradigm and its application to rhinocytology 97
Personal information spaces in the context of visits to archaeological parks 96
Advanced interaction paradigms to define smart visit experiences in the internet of things era 96
Improving Web Interaction trough Personalization 95
Scenes extraction from videos of telementored surgeries 95
Addressing Usability and UX in Call for Tender for IT Products 95
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 94
Accessibilità e design universale 94
A Simulation Game to Acquire Skills on Industry 4.0 94
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 93
null 93
Totale 13.150
Categoria #
all - tutte 89.082
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 89.082


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022958 0 0 0 0 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20266.893 958 312 518 776 600 366 765 240 722 640 262 734
2026/20272.413 230 380 697 913 193 0 0 0 0 0 0 0
Totale 22.059