LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 9.791
AS - Asia 4.514
EU - Europa 3.969
SA - Sud America 1.298
Continente sconosciuto - Info sul continente non disponibili 709
AF - Africa 211
OC - Oceania 37
AN - Antartide 1
Totale 20.530
Nazione #
US - Stati Uniti d'America 9.579
SG - Singapore 1.831
IT - Italia 1.690
BR - Brasile 1.051
CN - Cina 1.004
HK - Hong Kong 564
SE - Svezia 407
DE - Germania 312
RU - Federazione Russa 309
FR - Francia 275
VN - Vietnam 242
FI - Finlandia 228
UA - Ucraina 204
GB - Regno Unito 170
IN - India 162
BD - Bangladesh 147
ID - Indonesia 105
CA - Canada 96
AR - Argentina 67
NL - Olanda 64
ZA - Sudafrica 64
TR - Turchia 63
IQ - Iraq 62
MY - Malesia 49
CO - Colombia 45
SA - Arabia Saudita 45
EC - Ecuador 42
MX - Messico 42
ES - Italia 39
PL - Polonia 36
BE - Belgio 35
PH - Filippine 34
IE - Irlanda 33
MA - Marocco 33
AU - Australia 32
PK - Pakistan 30
VE - Venezuela 29
AT - Austria 28
UZ - Uzbekistan 25
JP - Giappone 23
CL - Cile 20
GR - Grecia 18
KE - Kenya 18
PE - Perù 18
CR - Costa Rica 17
PT - Portogallo 17
CZ - Repubblica Ceca 15
TN - Tunisia 15
OM - Oman 13
BO - Bolivia 12
DK - Danimarca 12
JM - Giamaica 12
UG - Uganda 12
KR - Corea 11
AE - Emirati Arabi Uniti 10
CI - Costa d'Avorio 10
LT - Lituania 10
PY - Paraguay 10
RO - Romania 10
TW - Taiwan 10
AL - Albania 9
NO - Norvegia 9
CH - Svizzera 8
DZ - Algeria 8
EG - Egitto 8
EU - Europa 8
IR - Iran 8
JO - Giordania 8
KZ - Kazakistan 8
GH - Ghana 7
NI - Nicaragua 7
NP - Nepal 7
PA - Panama 7
TH - Thailandia 7
TT - Trinidad e Tobago 7
DO - Repubblica Dominicana 6
ET - Etiopia 6
NG - Nigeria 6
AZ - Azerbaigian 5
BB - Barbados 5
GA - Gabon 5
HN - Honduras 5
KH - Cambogia 5
AM - Armenia 4
EE - Estonia 4
GE - Georgia 4
HR - Croazia 4
IL - Israele 4
QA - Qatar 4
RS - Serbia 4
SC - Seychelles 4
SN - Senegal 4
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
IS - Islanda 3
LB - Libano 3
UY - Uruguay 3
AO - Angola 2
BA - Bosnia-Erzegovina 2
Totale 19.783
Città #
Ashburn 979
Fairfield 954
Singapore 918
San Jose 648
Woodbridge 627
Chandler 592
Hong Kong 556
Jacksonville 458
Houston 431
Cambridge 410
Seattle 371
Milan 357
Wilmington 328
Nyköping 309
Bari 277
Council Bluffs 275
Ann Arbor 261
Beijing 259
Dallas 243
New York 168
Lawrence 162
Lauterbourg 160
Roxbury 159
Nanjing 158
Rome 116
Los Angeles 112
Des Moines 106
Helsinki 102
Princeton 100
Ho Chi Minh City 88
Boardman 85
São Paulo 82
Santa Clara 75
San Diego 57
Brooklyn 56
Buffalo 54
Inglewood 46
Columbus 45
Munich 45
Hanoi 44
Rio de Janeiro 41
Shenyang 41
Figino 40
Jakarta 39
Frankfurt am Main 38
Chicago 37
Nanchang 37
Hebei 36
Dublin 32
Brussels 30
Falkenstein 30
Belo Horizonte 29
The Dalles 29
Warsaw 29
London 28
Mountain View 28
Tianjin 28
Amsterdam 27
Johannesburg 27
San Francisco 27
Curitiba 26
Turin 26
Pune 25
Dearborn 24
Naples 24
Paris 24
Tashkent 24
Kuala Lumpur 23
Chennai 22
Phoenix 22
Riyadh 21
Toronto 21
Baghdad 20
Jiaxing 20
Mexico City 19
Tokyo 18
Barletta 17
Changsha 17
Dhaka 17
Montreal 17
Brasília 16
Orem 16
Taranto 16
Ankara 15
Campinas 15
Medellín 15
Nairobi 15
Redwood City 15
Shanghai 15
Boston 14
Charlotte 14
Guangzhou 14
Jeddah 14
Santiago 14
Castellana Grotte 13
Florence 13
Fragagnano 13
Guayaquil 13
Haiphong 13
Moscow 13
Totale 12.639
Nome #
null 379
Augmented Reality to Support Geometry Learning 329
On the Transferability of a Meta-Design Model Supporting End-User Development 224
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 203
Adoption and use of software in land use planning practice: A multiple-country study 199
A tool for Wizard of Oz studies of multimodal mobile systems 197
Analysing Trade-offs in Frameworks for the Design of Smart Environments 181
Advancing End-User Development Through Meta-Design 178
A Circular Visualization of People's Activities in Distributed Teams 172
A Holistic Approach to the Evaluation of E-Learning Systems 169
A tool to support usability inspection 166
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 165
DMS2015-26: Pupils' collaboration around a large display 162
An Approach to Usability Evaluation of e-Learning Applications 153
Towards satisfying practitioners in using Planning Support Systems 153
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 143
Supporting Work Practice Through End-User Development Environments 141
Enriching archaeological parks with contextual sounds and mobile technology 140
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 140
Data sources composition to support learning activities at Cultural Heritage sites 139
DAE: a Visualization-Based System for Data Analysis 138
Does Hypermedia Really Work for Tutoring Children? 137
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 134
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 133
An information visualization approach to hospital shifts scheduling 130
An Ontology-Based Approach to Product Customization 130
A System to Support Children in Speech Therapies at Home 129
From human-centred to symbiotic artificial intelligence: a focus on medical applications 127
Systematic Inspection of Information visualization Systems 127
A Field Study of a Multi-Touch Display at a Conference 126
Investigating and promoting UX practice in industry: an experimental study 126
Comparing low cost input devices for interacting with 3D Virtual Environments 125
Recruitment chatbot acceptance in a company: a mixed method study on human-centered technology acceptance model 124
An EUD approach to the design of educational games 123
Analysis of the UCD process of a web-based system 121
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 119
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 118
Two Different Interfaces to Visualize Patient Histories on a PDA 118
End users as co-designers of their own tools and products 117
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 117
Do patterns help novice evaluators? A comparative study 117
Abstract Task Inspection 116
Human-centered design in industry: Lessons from the trenches 116
An end user development approach for crafting smart interactive experiences 116
Supporting Work Practice Through End-User Development Environments 115
Exploring Archaeological Parks by Playing Games on Mobile Devices 115
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 113
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 112
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 112
Usability of E-Learning Tools 112
A conceptual framework for end-user development in ambient intelligence 112
Enjoying cultural heritage thanks to mobile technology 110
Systematic Evaluation of e-Learning Systems: an Experimental Validation 110
Explore! Possibilities and Challenges of Mobile Learning 108
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 108
Unlocking the Potential of Simulated Phishing Campaigns: Measuring the Impact of Interaction among Different Human Factors 107
Translating Privacy Design Principles Into Human-Centered Software Lifecycle: A Literature Review 107
Towards Guidelines for Usability of e-Learning Applications 106
New perspectives to improve quality, efficacy and appeal of HCI courses 106
null 106
Towards an IoT model for the assessment of smart devices 106
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 106
Designing pervasive games for learning 105
Sharable multitouch screens in cultural heritage and tourism applications 105
The fine line between automation and augmentation in website usability evaluation 104
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 104
Collaborating through Computers: the Software Shaping Workshop Approach 103
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 103
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 102
End-User Development in the Medical Domain 102
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 102
Designing and Evaluating Human-Centred AI Systems: Best-Practices from a Multidisciplinary View 101
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 101
A Socio-technical Ecosystem for Speech Therapies 101
Enhancing user experience while gaming in archaeological parks with cellular phones 100
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 100
Making Dead History Come Alive Through Mobile Game-Play 100
A telementoring system for supporting laparoscopic surgeries 100
Towards the evaluation of UX 99
Interplay between AI and HCI for UX evaluation: the SERENE case study 98
MATERIALIST: A Web Platform for Guiding Privacy Design Pattern Selection in Software Development 97
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 97
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 97
Towards the Detection of UX Smells: The Support of Visualizations 96
Systematic Evaluation of E-Learning Systems 95
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 93
Improving Web Interaction trough Personalization 93
null 93
Personal information spaces in the context of visits to archaeological parks 92
null 91
Digital Interaction: Where Are We Going? 91
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies 90
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 90
Playing on large displays to foster children’s interest in archaeology 90
Scenes extraction from videos of telementored surgeries 90
null 90
Advanced interaction paradigms to define smart visit experiences in the internet of things era 90
Gender and Virtual Navigation: an Exploratory Study 89
null 89
Accessibilità e design universale 89
Totale 12.360
Categoria #
all - tutte 83.424
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 83.424


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022988 0 0 10 20 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20266.893 958 312 518 776 600 366 765 240 722 640 262 734
2026/2027884 230 380 274 0 0 0 0 0 0 0 0 0
Totale 20.530