LANZILOTTI, ROSA
 Distribuzione geografica
Continente #
NA - Nord America 7.991
AS - Asia 3.581
EU - Europa 2.746
SA - Sud America 1.054
AF - Africa 125
OC - Oceania 30
Continente sconosciuto - Info sul continente non disponibili 9
AN - Antartide 1
Totale 15.537
Nazione #
US - Stati Uniti d'America 7.880
SG - Singapore 1.566
BR - Brasile 929
IT - Italia 865
CN - Cina 846
HK - Hong Kong 534
SE - Svezia 402
RU - Federazione Russa 295
DE - Germania 266
FI - Finlandia 200
UA - Ucraina 197
VN - Vietnam 192
GB - Regno Unito 138
FR - Francia 98
IN - India 87
ID - Indonesia 62
NL - Olanda 58
CA - Canada 54
BD - Bangladesh 51
ZA - Sudafrica 41
AR - Argentina 37
TR - Turchia 35
IQ - Iraq 33
BE - Belgio 31
IE - Irlanda 31
PL - Polonia 30
MY - Malesia 29
MX - Messico 28
AT - Austria 25
AU - Australia 25
ES - Italia 21
MA - Marocco 21
EC - Ecuador 18
JP - Giappone 18
VE - Venezuela 18
SA - Arabia Saudita 16
CZ - Repubblica Ceca 14
KE - Kenya 14
PT - Portogallo 14
CO - Colombia 13
PK - Pakistan 13
UZ - Uzbekistan 13
CL - Cile 12
PE - Perù 12
KR - Corea 11
UG - Uganda 11
CI - Costa d'Avorio 10
PH - Filippine 10
LT - Lituania 9
RO - Romania 9
EU - Europa 8
IR - Iran 8
OM - Oman 7
AL - Albania 6
BO - Bolivia 6
EG - Egitto 6
JM - Giamaica 6
CH - Svizzera 5
DO - Repubblica Dominicana 5
KH - Cambogia 5
PY - Paraguay 5
TT - Trinidad e Tobago 5
AE - Emirati Arabi Uniti 4
CR - Costa Rica 4
DK - Danimarca 4
DZ - Algeria 4
ET - Etiopia 4
GR - Grecia 4
JO - Giordania 4
KZ - Kazakistan 4
NP - Nepal 4
PA - Panama 4
RS - Serbia 4
AM - Armenia 3
BB - Barbados 3
BH - Bahrain 3
BN - Brunei Darussalam 3
CK - Cook, isole 3
EE - Estonia 3
IL - Israele 3
IS - Islanda 3
NO - Norvegia 3
TW - Taiwan 3
UY - Uruguay 3
AZ - Azerbaigian 2
CY - Cipro 2
GA - Gabon 2
GE - Georgia 2
LB - Libano 2
MK - Macedonia 2
NG - Nigeria 2
NZ - Nuova Zelanda 2
QA - Qatar 2
SK - Slovacchia (Repubblica Slovacca) 2
SN - Senegal 2
TN - Tunisia 2
AF - Afghanistan, Repubblica islamica di 1
AO - Angola 1
AQ - Antartide 1
BF - Burkina Faso 1
Totale 15.519
Città #
Fairfield 954
Ashburn 793
Singapore 742
Woodbridge 627
Chandler 592
Hong Kong 532
Jacksonville 458
Houston 425
Cambridge 410
Seattle 369
Wilmington 327
Nyköping 309
Bari 270
Ann Arbor 261
Beijing 247
Dallas 235
Lawrence 162
Roxbury 159
Nanjing 158
New York 144
Des Moines 104
Princeton 100
Los Angeles 83
Helsinki 74
Boardman 73
Ho Chi Minh City 73
São Paulo 70
San Diego 56
Brooklyn 49
Buffalo 46
Inglewood 45
Munich 44
Shenyang 40
Hanoi 39
Santa Clara 39
Rio de Janeiro 37
Hebei 36
Nanchang 36
Jakarta 35
Dublin 31
Brussels 29
Belo Horizonte 28
Mountain View 28
The Dalles 26
Amsterdam 25
Council Bluffs 25
Johannesburg 25
Warsaw 25
Columbus 24
Dearborn 24
Tianjin 24
Pune 23
San Francisco 23
Frankfurt am Main 22
London 22
Chicago 21
Curitiba 20
Jiaxing 20
Paris 19
Rome 19
San Jose 19
Falkenstein 18
Changsha 17
Kuala Lumpur 17
Chennai 15
Mexico City 15
Milan 15
Phoenix 15
Redwood City 15
Barletta 14
Brasília 14
Campinas 14
Tokyo 14
Fragagnano 13
Guangzhou 13
Noicattaro 13
Norwalk 13
Shanghai 13
Brno 12
Montreal 12
Moscow 12
Nairobi 12
Nuremberg 12
Oss 12
Tashkent 12
Toronto 12
Vienna 12
Boston 11
Kampala 11
Salt Lake City 11
Santiago 11
Stockholm 11
Turku 11
Dhaka 10
Florence 10
Guarulhos 10
Haiphong 10
Porto Alegre 10
Riyadh 10
Abidjan 9
Totale 10.266
Nome #
null 379
Augmented Reality to Support Geometry Learning 202
Supporting end users to control their smart home: design implications from a literature review and an empirical investigation 176
On the Transferability of a Meta-Design Model Supporting End-User Development 175
A tool for Wizard of Oz studies of multimodal mobile systems 169
Adoption and use of software in land use planning practice: A multiple-country study 169
Advancing End-User Development Through Meta-Design 160
A Circular Visualization of People's Activities in Distributed Teams 156
Analysing Trade-offs in Frameworks for the Design of Smart Environments 150
DMS2015-26: Pupils' collaboration around a large display 147
A Holistic Approach to the Evaluation of E-Learning Systems 145
A tool to support usability inspection 142
An Approach to Usability Evaluation of e-Learning Applications 140
An Experimental Evaluation of Logiocando, an Intelligent Tutoring Hypermedia System 137
Does Hypermedia Really Work for Tutoring Children? 127
Enriching archaeological parks with contextual sounds and mobile technology 126
Supporting Work Practice Through End-User Development Environments 125
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 124
Towards satisfying practitioners in using Planning Support Systems 123
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 122
Data sources composition to support learning activities at Cultural Heritage sites 121
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 119
An information visualization approach to hospital shifts scheduling 116
Systematic Inspection of Information visualization Systems 113
Investigating and promoting UX practice in industry: an experimental study 112
DAE: a Visualization-Based System for Data Analysis 111
An Ontology-Based Approach to Product Customization 111
Comparing low cost input devices for interacting with 3D Virtual Environments 109
Analysis of the UCD process of a web-based system 107
A System to Support Children in Speech Therapies at Home 106
null 106
End users as co-designers of their own tools and products 104
Two Different Interfaces to Visualize Patient Histories on a PDA 104
A Field Study of a Multi-Touch Display at a Conference 104
An EUD approach to the design of educational games 104
Human-centered design in industry: Lessons from the trenches 103
Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers 103
Abstract Task Inspection 101
Do patterns help novice evaluators? A comparative study 101
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 100
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 99
Sharable multitouch screens in cultural heritage and tourism applications 99
Usability of E-Learning Tools 97
New perspectives to improve quality, efficacy and appeal of HCI courses 95
Supporting Work Practice Through End-User Development Environments 94
Enjoying cultural heritage thanks to mobile technology 94
3rd international workshop on human factors in software development processes (HuFo): measuring system quality 94
null 93
Towards Guidelines for Usability of e-Learning Applications 91
null 91
Explore! Possibilities and Challenges of Mobile Learning 90
An end user development approach for crafting smart interactive experiences 90
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 89
null 89
Making Dead History Come Alive Through Mobile Game-Play 89
null 89
Alerting Users About Phishing Attacks. In: Moallem A. (eds) HCI for Cybersecurity, Privacy and Trust 89
Systematic Evaluation of e-Learning Systems: an Experimental Validation 88
Designing pervasive games for learning 88
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 88
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 87
Metamorphic data sources: A user-centric paradigm to consume linked data in interactive workspaces 87
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 86
Asynchronous Remote Usability Tests Using Web-Based Tools Versus Laboratory Usability Tests: An Experimental Study 86
End-User Development in the Medical Domain 85
A Socio-technical Ecosystem for Speech Therapies 85
Systematic Evaluation of E-Learning Systems 83
A conceptual framework for end-user development in ambient intelligence 83
Enhancing user experience while gaming in archaeological parks with cellular phones 82
Collaborating through Computers: the Software Shaping Workshop Approach 81
A telementoring system for supporting laparoscopic surgeries 81
Towards an IoT model for the assessment of smart devices 81
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 81
Bridging the gap between GPDR and Software Development: The MATERIALIST Framework 80
Bio-behavioral and self-report user experience evaluation of a usability assessment platform (UTAssistant) 80
Towards the evaluation of UX 79
Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum 78
Personal information spaces in the context of visits to archaeological parks 78
Playing on large displays to foster children’s interest in archaeology 77
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 77
SIGMAP: an explainable artificial intelligence tool for SIGMA-1 receptor affinity prediction 76
Gender and Virtual Navigation: an Exploratory Study 76
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 76
null 76
Accessibilità e design universale 75
Towards the Detection of UX Smells: The Support of Visualizations 74
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 73
null 73
Interplay between AI and HCI for UX evaluation: the SERENE case study 72
From human-centred to symbiotic artificial intelligence: a focus on medical applications 72
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 72
An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites 71
Visual Composition of Data Sources by End Users 71
null 70
A Simulation Game to Acquire Skills on Industry 4.0 70
A Human-centric AI-driven Framework for Exploring Large and Complex Datasets 69
Visualizing data to support tracking in food supply chain 69
null 69
Digital Interaction: Where Are We Going? 69
Exploring Archaeological Parks by Playing Games on Mobile Devices 68
Totale 10.263
Categoria #
all - tutte 69.004
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 69.004


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021836 0 0 0 0 0 125 72 82 195 193 97 72
2021/20221.232 60 184 10 20 61 84 72 63 112 65 151 350
2022/20231.628 289 121 118 164 179 212 16 202 224 26 37 40
2023/2024785 58 107 32 56 70 165 28 70 27 45 44 83
2024/20253.381 129 64 255 80 152 329 387 275 155 136 456 963
2025/20263.462 958 312 518 776 600 298 0 0 0 0 0 0
Totale 16.215