DI BITONTO, PIERPAOLO
 Distribuzione geografica
Continente #
NA - Nord America 3.830
AS - Asia 1.731
EU - Europa 1.597
SA - Sud America 335
AF - Africa 131
Continente sconosciuto - Info sul continente non disponibili 76
OC - Oceania 5
Totale 7.705
Nazione #
US - Stati Uniti d'America 3.747
SG - Singapore 676
IT - Italia 632
CN - Cina 448
BR - Brasile 265
HK - Hong Kong 203
DE - Germania 148
RU - Federazione Russa 146
SE - Svezia 137
VN - Vietnam 122
FR - Francia 118
UA - Ucraina 115
FI - Finlandia 88
GB - Regno Unito 86
CI - Costa d'Avorio 70
IN - India 62
CA - Canada 42
BD - Bangladesh 37
IQ - Iraq 26
TR - Turchia 24
MX - Messico 21
ZA - Sudafrica 21
AR - Argentina 20
ES - Italia 19
ID - Indonesia 17
NL - Olanda 16
BE - Belgio 14
CO - Colombia 14
SA - Arabia Saudita 14
PL - Polonia 13
LT - Lituania 12
PK - Pakistan 12
GR - Grecia 11
EC - Ecuador 10
IE - Irlanda 10
JP - Giappone 10
PH - Filippine 10
AT - Austria 9
CL - Cile 8
OM - Oman 8
UZ - Uzbekistan 8
VE - Venezuela 8
IL - Israele 7
MY - Malesia 7
AE - Emirati Arabi Uniti 6
AZ - Azerbaigian 6
ET - Etiopia 6
DZ - Algeria 5
IR - Iran 5
MA - Marocco 5
PE - Perù 5
TN - Tunisia 5
AU - Australia 4
CZ - Repubblica Ceca 4
EG - Egitto 4
HN - Honduras 4
KE - Kenya 4
LB - Libano 4
NO - Norvegia 4
CR - Costa Rica 3
KH - Cambogia 3
KZ - Kazakistan 3
NI - Nicaragua 3
SN - Senegal 3
BB - Barbados 2
BO - Bolivia 2
BY - Bielorussia 2
CH - Svizzera 2
DK - Danimarca 2
JM - Giamaica 2
JO - Giordania 2
LY - Libia 2
NP - Nepal 2
PT - Portogallo 2
PY - Paraguay 2
RO - Romania 2
SV - El Salvador 2
TH - Thailandia 2
AL - Albania 1
AM - Armenia 1
BA - Bosnia-Erzegovina 1
BG - Bulgaria 1
CY - Cipro 1
GA - Gabon 1
GE - Georgia 1
GH - Ghana 1
GT - Guatemala 1
HU - Ungheria 1
KG - Kirghizistan 1
KR - Corea 1
MK - Macedonia 1
ML - Mali 1
MU - Mauritius 1
NG - Nigeria 1
PA - Panama 1
PR - Porto Rico 1
PS - Palestinian Territory 1
QA - Qatar 1
RW - Ruanda 1
TT - Trinidad e Tobago 1
Totale 7.627
Città #
Ashburn 373
Singapore 345
San Jose 279
Jacksonville 275
Chandler 246
Fairfield 240
Hong Kong 202
Milan 146
Woodbridge 146
Beijing 131
Cambridge 127
Nyköping 113
Seattle 112
Houston 110
Bari 101
Ann Arbor 100
New York 99
Wilmington 86
Council Bluffs 78
Los Angeles 75
Abidjan 70
Dallas 67
Rome 63
Lauterbourg 59
Lawrence 56
Roxbury 56
Nanjing 54
Princeton 52
Boardman 42
Santa Clara 40
Ho Chi Minh City 39
Des Moines 38
Atlanta 34
Brooklyn 31
Helsinki 31
São Paulo 25
Buffalo 24
Figino 23
Hanoi 22
Orem 22
Chicago 21
Shenyang 20
Inglewood 18
Munich 18
Nanchang 18
San Francisco 18
Montreal 17
Jiaxing 16
London 16
Frankfurt am Main 15
Phoenix 15
Falkenstein 14
Johannesburg 14
Brussels 13
Miami 13
Renton 13
Hebei 12
San Diego 12
Warsaw 12
Dublin 11
Naples 11
Rio de Janeiro 11
Shanghai 11
Baghdad 10
Columbus 10
Mexico City 10
Wuhan 10
Falls Church 9
Leipzig 9
Mumbai 9
Paris 9
The Dalles 9
Tokyo 9
Toronto 9
Washington 9
Boston 8
Florence 8
Ottawa 8
Padova 8
Stockholm 8
Acquaviva Picena 7
Chennai 7
Da Nang 7
Denver 7
Dhaka 7
Guangzhou 7
Haiphong 7
Indiana 7
Jakarta 7
Manchester 7
Nuremberg 7
Oklahoma City 7
Tashkent 7
Tel Aviv 7
Turin 7
Caracas 6
Cincinnati 6
Istanbul 6
Las Vegas 6
Palermo 6
Totale 4.858
Nome #
Explainable artificial intelligence for microbiome data analysis in colorectal cancer biomarker identification 242
The PERSON project: a serious brain-computer interface game for treatment in cognitive impairment 230
Digitally enhanced assessment in virtual learning environments 206
An evaluation method for Multi-Agent Systems 199
How cognitive styles affect the e-learning process 192
A taxonomy for cataloging LOs using IEEE educational metadata 189
An educational game to learn type 1 diabetes management 164
Multi-criteria retrieval in cultural heritage recommendation systems 163
Automated generation of itineraries in recommender systems for tourism 162
A Model for Generating Tourist Itineraries 157
A Data Warehouse in an E-Health System 157
A recommendation system to promote local cultural heritage 142
Simulations of Clinical Cases for Learning in e-Health. 141
Adaptive E-learning environments: Research dimensions and technological approaches 140
Training and Learning in e-health using the Gamification Approach: the Trainer Interaction 135
A recommendation technique for cultural heritage hypermedial objects 134
Adaptive learning using SCORM compliant resources 127
Smart learning environment per l'empowerment del paziente 126
A Multiagent Architecture for a Learning Object Repository 125
Un metodo knowledge-based per la raccomandazione in e-learning 125
A recommendation method for e-learning environments: the rule-based technique 123
A semantic approach implemented in a system recommending resources for cultural heritage tourism 122
Dynamic tailoring of SCORM sequencing and navigation rules 121
Artefatti cognitivi per l'e-learning 118
A rules-based system to achieve tailoring of SCORM standard LOs 115
Recommender Systems in Distance Learning Environment 108
Insights into adenoma-CRC sequence: microbiome biomarker identification through 106
Un Videogioco per Promuovere l’Autogestione dell’Ipoglicemia nel Diabete Mellito Tipo 1 106
An Adaptive Test for Learning Objects: item calibration 106
UBI-CARE: ubiquitous learning per medici e pazienti 104
Recommendation of collaborative activities in e-learning environments 104
LEARNING BY DOING APPROACH: USE OF MULTIMEDIA APPLICATIONS IN TYPE 1 DIABETIC CHILDREN 103
J-META: a language to describe software in Eclipse community 103
Smart learning environments using social network, gamification and recommender system approaches in e-health contexts 103
Didamatica 2012 - Informatica per la didattica 98
Genòmena: a Knowledge-Based System for the Valorization of Intangible Cultural Heritage 96
Sistemi di raccomandazione in ambienti di e-learning 96
Climate Change and Soil Health: Explainable Artificial Intelligence Reveals Microbiome Response to Warming 95
Architettura Multiagente per Learning Object Repository 94
Una soluzione e-learning per l'healthcare 94
Un modello per l’adattamento di contenuti multimediali 93
Dancing With Parkinson's Disease: The SI-ROBOTICS Study Protocol 92
Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog 91
Un software didattico per imparare la programmazione logica a scuola 89
Explainable artificial intelligence and microbiome data for food geographical origin: the Mozzarella di Bufala Campana PDO Case of Study 88
OlimphiaWeb: un ambiente per l’allenamento personalizzato degli atleti delle Olimpiadi di Informatica 85
Musicland: an Edutainment to Train Listening Abilities 83
CSA: Un’evoluzione del modello studente cooperativo COSMO 82
Distance Education and Social Learning in e-Health 82
New technologies for promoting hypoglycaemia self-management in type 1 diabetic children 80
Leveraging explainable AI to predict soil respiration sensitivity and its drivers for climate change mitigation 79
eTER a repository to describe and share teaching experiences 79
null 78
GENÒMENA: Beni Culturali Immateriali per la Ricostruzione della Memoria Storica del Territorio 77
Evaluation of Multi-Agent Systems: proposal and validation of a metric plan 76
Evaluating The Effects Of CSA - Cooperative Student Assessment on Learning 73
Securing Origin Integrity Through Machine Learning Analysis of Mozzarella di Bufala PDO Microbiome 73
Un sistema di raccomandazione per il turismo educativo 72
Personalized colorectal cancer risk assessment through explainable AI and Gut microbiome profiling 70
La formazione per migliorare la competitività aziendale delle piccole e medie imprese della regione Puglia 69
GAMIFICATION TO TRAIN YOUNG DIABETIC TO MANAGE THE INSULIN METABOLISM 69
Un sistema per la raccomandazione di risorse in una e-learning social network 68
METROFOOD-IT: A Data Platform Proposal Using Agrifood Smart Data Model 66
Moodle a supporto della formazione nelle Facoltà di Scienze MM. FF. NN. dell’Università di Bari 64
Una palestra virtuale per le olimpiadi di informatica 64
Learning Object Repository: un’analisi qualitativa 61
Data-Driven Innovations in Food Safety: The Role of AI and Big Data in METROFOOD-IT 58
User Preferences in Tourist Itineraries Recommendation 57
Harnessing Digital Twins for Sustainable Agricultural Water Management: A Systematic Review 53
Social, constructivist and informal learning processes: Together on the edge for designing digital game-based learning environments 47
Predictive and Explainable Machine Learning Models for Endocrine, Nutritional, and Metabolic Mortality in Italy Using Geolocalized Pollution Data 32
Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients 28
Engagement is the Key: A New Journey for ADHD Treatment 24
null 20
Explainable AI-Based Hyperspectral Classification Reveals Differences in Spectral Response over Phenological Stages 12
Totale 7.705
Categoria #
all - tutte 29.737
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 29.737


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022320 0 0 3 10 14 28 14 22 25 19 71 114
2022/2023761 120 64 51 66 77 99 30 59 113 10 25 47
2023/2024405 41 42 17 39 44 105 6 33 6 16 14 42
2024/20251.163 75 30 90 42 54 91 75 93 45 70 155 343
2025/20262.833 382 146 199 292 374 150 318 78 292 255 60 287
2026/2027435 161 138 136 0 0 0 0 0 0 0 0 0
Totale 7.705