ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 8.056
AS - Asia 3.098
EU - Europa 2.117
SA - Sud America 854
AF - Africa 115
Continente sconosciuto - Info sul continente non disponibili 8
OC - Oceania 6
Totale 14.254
Nazione #
US - Stati Uniti d'America 7.932
SG - Singapore 1.283
CN - Cina 775
BR - Brasile 705
IT - Italia 457
SE - Svezia 398
HK - Hong Kong 397
DE - Germania 217
RU - Federazione Russa 202
UA - Ucraina 198
FI - Finlandia 185
FR - Francia 183
VN - Vietnam 166
GB - Regno Unito 131
IN - India 103
BD - Bangladesh 67
CA - Canada 59
AR - Argentina 44
TR - Turchia 40
IQ - Iraq 36
ID - Indonesia 34
SA - Arabia Saudita 32
CO - Colombia 28
IE - Irlanda 28
MA - Marocco 28
PK - Pakistan 28
EC - Ecuador 27
ZA - Sudafrica 27
MX - Messico 26
BE - Belgio 25
PH - Filippine 18
UZ - Uzbekistan 15
VE - Venezuela 15
AT - Austria 14
MY - Malesia 13
CZ - Repubblica Ceca 12
JP - Giappone 12
NL - Olanda 12
PL - Polonia 11
UG - Uganda 11
CR - Costa Rica 10
ES - Italia 10
PY - Paraguay 10
JO - Giordania 9
CL - Cile 8
DO - Repubblica Dominicana 8
KE - Kenya 8
AE - Emirati Arabi Uniti 7
KZ - Kazakistan 7
NI - Nicaragua 7
PE - Perù 7
CI - Costa d'Avorio 6
EU - Europa 6
OM - Oman 6
QA - Qatar 6
AL - Albania 5
BO - Bolivia 5
EG - Egitto 5
IL - Israele 5
LT - Lituania 5
RO - Romania 5
UY - Uruguay 5
AU - Australia 4
AZ - Azerbaigian 4
DZ - Algeria 4
IR - Iran 4
LB - Libano 4
NG - Nigeria 4
NO - Norvegia 4
RS - Serbia 4
TN - Tunisia 4
TT - Trinidad e Tobago 4
BB - Barbados 3
BH - Bahrain 3
KR - Corea 3
MN - Mongolia 3
PA - Panama 3
SN - Senegal 3
AM - Armenia 2
BN - Brunei Darussalam 2
CY - Cipro 2
ET - Etiopia 2
GA - Gabon 2
GE - Georgia 2
GT - Guatemala 2
JM - Giamaica 2
MD - Moldavia 2
MU - Mauritius 2
NZ - Nuova Zelanda 2
TH - Thailandia 2
TW - Taiwan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
CG - Congo 1
CH - Svizzera 1
CM - Camerun 1
EE - Estonia 1
GR - Grecia 1
Totale 14.238
Città #
Fairfield 973
Ashburn 719
Singapore 645
Woodbridge 617
Chandler 554
Houston 465
Jacksonville 455
Seattle 410
Cambridge 405
Hong Kong 396
San Jose 365
Wilmington 314
Ann Arbor 300
Nyköping 290
Beijing 202
Bari 148
Lawrence 143
Nanjing 142
Roxbury 141
New York 133
Lauterbourg 123
Dallas 111
Los Angeles 93
Des Moines 91
Princeton 91
Helsinki 71
Boardman 65
Ho Chi Minh City 62
Santa Clara 53
São Paulo 51
Inglewood 47
Mountain View 47
Brooklyn 42
Hebei 37
Shenyang 35
The Dalles 35
Buffalo 34
San Diego 32
Dearborn 30
Rio de Janeiro 30
Nanchang 27
Pune 27
Munich 26
Dublin 25
Jiaxing 24
Brussels 23
Hanoi 23
Tianjin 23
Columbus 21
Council Bluffs 21
Curitiba 21
Belo Horizonte 20
Frankfurt am Main 20
San Francisco 19
London 18
Baghdad 17
Chicago 16
Da Nang 16
Montreal 16
Norwalk 16
Falkenstein 15
Redwood City 15
Riyadh 14
Tashkent 14
Changsha 12
Jakarta 12
Mexico City 12
Phoenix 12
Shanghai 12
Toronto 12
Dhaka 11
Kampala 11
Paris 11
Stockholm 11
Tokyo 11
Amsterdam 10
Brno 10
Casablanca 10
Guarulhos 10
Istanbul 10
Jeddah 10
Medellín 10
Turku 10
Washington 10
Chennai 9
Goiânia 9
Johannesburg 9
Lahore 9
Milan 9
Orem 9
Pozza 9
Triggiano 9
Warsaw 9
Ankara 8
Atlanta 8
Blumenau 8
Campinas 8
Caxias do Sul 8
Guayaquil 8
Haiphong 8
Totale 9.828
Nome #
On the Transferability of a Meta-Design Model Supporting End-User Development 211
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 207
A tool for Wizard of Oz studies of multimodal mobile systems 186
Analysing Trade-offs in Frameworks for the Design of Smart Environments 174
Enabling End Users to Create, Annotate and Share Personal Information Spaces 173
A general-purpose context modeling architecture for adaptive mobile services 167
A Holistic Approach to the Evaluation of E-Learning Systems 161
A tool to support usability inspection 158
DMS2015-26: Pupils' collaboration around a large display 154
An Approach to Usability Evaluation of e-Learning Applications 151
End-user composition of interactive applications through actionable UI components 146
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 144
End-user development for the internet of things: EFESTO and the 5W composition paradigm 140
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 136
A three-layer meta-design model for addressing domain-specific customizations 136
Enriching archaeological parks with contextual sounds and mobile technology 134
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 132
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 130
Data sources composition to support learning activities at Cultural Heritage sites 129
An information visualization approach to hospital shifts scheduling 129
Specification of complex logical expressions for task automation: An EUD approach 128
DAE: a Visualization-Based System for Data Analysis 127
Gestures that people can understand and use 124
An Ontology-Based Approach to Product Customization 122
null 122
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 122
Systematic Inspection of Information visualization Systems 119
A Field Study of a Multi-Touch Display at a Conference 119
null 119
Investigating and promoting UX practice in industry: an experimental study 118
Improving Tools that Allow End Users to Configure Smart Environments 118
Comparing low cost input devices for interacting with 3D Virtual Environments 117
Analysis of the UCD process of a web-based system 117
The Challenge of Visualizing Patient Histories on a Mobile Device 115
End users as co-designers of their own tools and products 115
An EUD approach to the design of educational games 114
Human-centered design in industry: Lessons from the trenches 113
Two Different Interfaces to Visualize Patient Histories on a PDA 112
Abstract Task Inspection 111
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 111
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 111
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 111
EUD Software Environments in Cultural Heritage: A Prototype 111
Exploring Archaeological Parks by Playing Games on Mobile Devices 110
Involving end users to create software supporting visits to cultural heritage sites 109
Usability of E-Learning Tools 109
Do patterns help novice evaluators? A comparative study 109
An end user development approach for crafting smart interactive experiences 109
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 108
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 104
Enjoying cultural heritage thanks to mobile technology 103
Sharable multitouch screens in cultural heritage and tourism applications 103
Navigation help in 3D Worlds: some empirical evidences on use of sound 102
Design Guidelines for Location-based Mobile Games for Learning 102
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 102
DEG: Involving end users and domain experts in design of educational games 101
Systematic Evaluation of e-Learning Systems: an Experimental Validation 100
Explore! Possibilities and Challenges of Mobile Learning 100
New perspectives to improve quality, efficacy and appeal of HCI courses 100
Towards Guidelines for Usability of e-Learning Applications 99
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 98
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 98
null 97
Designing pervasive games for learning 97
End-User Development in the Medical Domain 96
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 96
Making Dead History Come Alive Through Mobile Game-Play 96
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 95
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 95
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 94
Enhancing user experience while gaming in archaeological parks with cellular phones 92
BPMN Extensions and Semantic Annotation in Public Administration Service Design 92
Different approaches to awareness cues visualization on mobile phones 91
null 91
A visual paradigm for defining task automation 91
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 91
Personal information spaces in the context of visits to archaeological parks 89
null 89
null 88
Towards the evaluation of UX 87
Systematic Evaluation of E-Learning Systems 87
null 86
Can audio help navigating in virtual environments? An experimental evaluation 85
Gender and Virtual Navigation: an Exploratory Study 84
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 84
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 83
Engineering Task-Automation Systems for Domain Specificity 83
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 82
Playing on large displays to foster children’s interest in archaeology 82
Advanced interaction paradigms to define smart visit experiences in the internet of things era 82
Interaction with large displays: a survey 80
null 80
User involvement and usability evaluation in Ethiopian software organizations 80
Introduction to agricultural IoT 80
Addressing Usability and UX in Call for Tender for IT Products 79
Visualizing data to support tracking in food supply chain 78
Visual Composition of Data Sources by End Users 78
User-defined semantics for the design of IoT systems enabling smart interactive experiences 78
null 76
null 76
Totale 11.050
Categoria #
all - tutte 61.255
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 61.255


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/202162 0 0 0 0 0 0 0 0 0 0 0 62
2021/20221.134 61 184 15 22 54 72 57 67 97 55 156 294
2022/20231.504 261 109 115 161 170 200 11 172 206 13 38 48
2023/2024586 48 78 35 39 62 166 11 56 11 16 11 53
2024/20252.113 65 64 199 59 61 173 204 152 98 93 307 638
2025/20263.751 594 215 271 469 367 201 540 142 390 404 111 47
Totale 14.652