ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 6.605
EU - Europa 1.730
AS - Asia 1.003
SA - Sud America 221
AF - Africa 21
Continente sconosciuto - Info sul continente non disponibili 7
OC - Oceania 5
Totale 9.592
Nazione #
US - Stati Uniti d'America 6.582
CN - Cina 533
IT - Italia 417
SE - Svezia 383
SG - Singapore 334
BR - Brasile 207
UA - Ucraina 189
RU - Federazione Russa 182
DE - Germania 177
FI - Finlandia 158
GB - Regno Unito 88
FR - Francia 41
IN - India 31
HK - Hong Kong 26
IE - Irlanda 26
BE - Belgio 23
CA - Canada 16
CZ - Repubblica Ceca 11
ID - Indonesia 10
TR - Turchia 9
AT - Austria 7
MA - Marocco 7
VN - Vietnam 7
EU - Europa 6
NL - Olanda 6
PK - Pakistan 6
AR - Argentina 5
MY - Malesia 5
RO - Romania 5
ZA - Sudafrica 5
IQ - Iraq 4
IR - Iran 4
UZ - Uzbekistan 4
AE - Emirati Arabi Uniti 3
AU - Australia 3
BD - Bangladesh 3
CL - Cile 3
JO - Giordania 3
LT - Lituania 3
MX - Messico 3
VE - Venezuela 3
AL - Albania 2
BN - Brunei Darussalam 2
DO - Repubblica Dominicana 2
EG - Egitto 2
KR - Corea 2
MD - Moldavia 2
NG - Nigeria 2
NO - Norvegia 2
NZ - Nuova Zelanda 2
PH - Filippine 2
QA - Qatar 2
TW - Taiwan 2
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
AZ - Azerbaigian 1
CH - Svizzera 1
CI - Costa d'Avorio 1
CO - Colombia 1
CR - Costa Rica 1
DZ - Algeria 1
EE - Estonia 1
ES - Italia 1
GR - Grecia 1
JP - Giappone 1
KG - Kirghizistan 1
KZ - Kazakistan 1
LB - Libano 1
LK - Sri Lanka 1
LU - Lussemburgo 1
MK - Macedonia 1
MZ - Mozambico 1
NP - Nepal 1
PA - Panama 1
PE - Perù 1
PT - Portogallo 1
RS - Serbia 1
SA - Arabia Saudita 1
SD - Sudan 1
SN - Senegal 1
TJ - Tagikistan 1
UY - Uruguay 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 9.592
Città #
Fairfield 973
Woodbridge 617
Chandler 554
Ashburn 480
Houston 458
Jacksonville 454
Seattle 407
Cambridge 405
Wilmington 311
Ann Arbor 300
Nyköping 290
Singapore 164
Bari 146
Lawrence 143
Nanjing 142
Roxbury 141
Beijing 118
New York 105
Des Moines 91
Princeton 91
Boardman 65
Helsinki 54
Inglewood 47
Mountain View 47
Hebei 37
Shenyang 35
San Diego 32
Dearborn 30
Santa Clara 30
Brooklyn 28
Nanchang 27
Dublin 25
Hong Kong 25
Los Angeles 25
Pune 25
Jiaxing 24
Brussels 23
Tianjin 20
Norwalk 16
Redwood City 15
Council Bluffs 14
London 13
São Paulo 13
Changsha 11
Falkenstein 11
Paris 11
Rio de Janeiro 11
Brno 10
Munich 9
Pozza 9
Shanghai 9
Triggiano 9
Jakarta 8
Jinan 8
Washington 8
Belo Horizonte 7
Falls Church 7
Milan 7
Taranto 7
Florence 6
Grafing 6
San Francisco 6
San Mateo 6
Tappahannock 6
Adapazarı 5
Amsterdam 5
Augusta 5
Frankfurt am Main 5
Guangzhou 5
Horia 5
Indiana 5
Nuremberg 5
Prescot 5
Toronto 5
Tours 5
Zhengzhou 5
Anguillara Veneta 4
Ardabil 4
Barletta 4
Cosenza 4
Dong Ket 4
Gravina di Catania 4
Hefei 4
Islington 4
Joinville 4
Kunming 4
Medole 4
Meknes 4
Ningbo 4
Prato 4
Rome 4
Santo André 4
Tashkent 4
Alvorada 3
Bologna 3
Brescia 3
Casamassima 3
Gravina In Puglia 3
Hounslow 3
Kilburn 3
Totale 7.381
Nome #
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 171
On the Transferability of a Meta-Design Model Supporting End-User Development 145
Enabling End Users to Create, Annotate and Share Personal Information Spaces 133
A tool for Wizard of Oz studies of multimodal mobile systems 129
End-user development for the internet of things: EFESTO and the 5W composition paradigm 123
null 122
null 119
DMS2015-26: Pupils' collaboration around a large display 117
A general-purpose context modeling architecture for adaptive mobile services 115
An Approach to Usability Evaluation of e-Learning Applications 114
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 107
Enriching archaeological parks with contextual sounds and mobile technology 107
Analysing Trade-offs in Frameworks for the Design of Smart Environments 107
End-user composition of interactive applications through actionable UI components 104
Data sources composition to support learning activities at Cultural Heritage sites 101
Investigating and promoting UX practice in industry: an experimental study 99
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 99
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 97
null 97
A Holistic Approach to the Evaluation of E-Learning Systems 97
An information visualization approach to hospital shifts scheduling 95
Systematic Inspection of Information visualization Systems 94
Specification of complex logical expressions for task automation: An EUD approach 94
A tool to support usability inspection 93
Comparing low cost input devices for interacting with 3D Virtual Environments 92
The Challenge of Visualizing Patient Histories on a Mobile Device 91
null 91
Gestures that people can understand and use 90
Involving end users to create software supporting visits to cultural heritage sites 89
null 89
Two Different Interfaces to Visualize Patient Histories on a PDA 88
EUD Software Environments in Cultural Heritage: A Prototype 88
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 87
An Ontology-Based Approach to Product Customization 87
null 87
null 86
Enjoying cultural heritage thanks to mobile technology 84
DAE: a Visualization-Based System for Data Analysis 84
An EUD approach to the design of educational games 84
New perspectives to improve quality, efficacy and appeal of HCI courses 83
End users as co-designers of their own tools and products 82
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 81
null 80
A three-layer meta-design model for addressing domain-specific customizations 80
Usability of E-Learning Tools 79
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 78
Navigation help in 3D Worlds: some empirical evidences on use of sound 78
Analysis of the UCD process of a web-based system 78
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 78
Human-centered design in industry: Lessons from the trenches 77
null 76
null 76
Towards Guidelines for Usability of e-Learning Applications 75
Design Guidelines for Location-based Mobile Games for Learning 75
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 74
DEG: Involving end users and domain experts in design of educational games 73
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 73
Designing pervasive games for learning 72
End-User Development in the Medical Domain 71
A Field Study of a Multi-Touch Display at a Conference 71
Do patterns help novice evaluators? A comparative study 71
Abstract Task Inspection 70
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 70
Systematic Evaluation of e-Learning Systems: an Experimental Validation 70
null 69
null 68
Systematic Evaluation of E-Learning Systems 67
Engineering Task-Automation Systems for Domain Specificity 67
Explore! Possibilities and Challenges of Mobile Learning 66
Sharable multitouch screens in cultural heritage and tourism applications 66
null 66
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 66
null 65
Enhancing user experience while gaming in archaeological parks with cellular phones 65
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 64
Making Dead History Come Alive Through Mobile Game-Play 63
null 63
null 63
Towards the evaluation of UX 62
null 62
Personal information spaces in the context of visits to archaeological parks 61
Can audio help navigating in virtual environments? An experimental evaluation 60
null 60
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 60
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 58
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 58
null 58
Different approaches to awareness cues visualization on mobile phones 57
Visual Composition of Data Sources by End Users 57
Playing on large displays to foster children’s interest in archaeology 56
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 56
Improving Tools that Allow End Users to Configure Smart Environments 56
User involvement and usability evaluation in Ethiopian software organizations 56
An end user development approach for crafting smart interactive experiences 55
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 53
Visualizing data to support tracking in food supply chain 53
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 53
Exploring Archaeological Parks by Playing Games on Mobile Devices 52
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 52
Gender and Virtual Navigation: an Exploratory Study 51
Totale 8.051
Categoria #
all - tutte 43.712
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 43.712


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020276 0 0 0 0 0 0 0 0 0 0 222 54
2020/20211.436 129 74 119 52 211 131 131 73 173 177 104 62
2021/20221.134 61 184 15 22 54 72 57 67 97 55 156 294
2022/20231.504 261 109 115 161 170 200 11 172 206 13 38 48
2023/2024586 48 78 35 39 62 166 11 56 11 16 11 53
2024/20251.178 65 64 199 59 61 173 204 152 98 93 10 0
Totale 9.966