ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 7.893
AS - Asia 3.073
EU - Europa 2.108
SA - Sud America 854
AF - Africa 115
Continente sconosciuto - Info sul continente non disponibili 8
OC - Oceania 6
Totale 14.057
Nazione #
US - Stati Uniti d'America 7.779
SG - Singapore 1.270
CN - Cina 766
BR - Brasile 705
IT - Italia 450
SE - Svezia 398
HK - Hong Kong 395
DE - Germania 217
RU - Federazione Russa 202
UA - Ucraina 198
FI - Finlandia 185
FR - Francia 183
VN - Vietnam 166
GB - Regno Unito 129
IN - India 103
BD - Bangladesh 66
CA - Canada 53
AR - Argentina 44
TR - Turchia 40
IQ - Iraq 36
ID - Indonesia 34
SA - Arabia Saudita 32
CO - Colombia 28
IE - Irlanda 28
MA - Marocco 28
PK - Pakistan 28
EC - Ecuador 27
ZA - Sudafrica 27
BE - Belgio 25
MX - Messico 25
PH - Filippine 18
UZ - Uzbekistan 15
VE - Venezuela 15
AT - Austria 14
MY - Malesia 13
CZ - Repubblica Ceca 12
JP - Giappone 12
NL - Olanda 12
PL - Polonia 11
UG - Uganda 11
ES - Italia 10
PY - Paraguay 10
CR - Costa Rica 9
JO - Giordania 9
CL - Cile 8
DO - Repubblica Dominicana 8
KE - Kenya 8
AE - Emirati Arabi Uniti 7
KZ - Kazakistan 7
PE - Perù 7
CI - Costa d'Avorio 6
EU - Europa 6
NI - Nicaragua 6
OM - Oman 6
QA - Qatar 6
AL - Albania 5
BO - Bolivia 5
EG - Egitto 5
IL - Israele 5
LT - Lituania 5
RO - Romania 5
UY - Uruguay 5
AU - Australia 4
AZ - Azerbaigian 4
DZ - Algeria 4
IR - Iran 4
LB - Libano 4
NG - Nigeria 4
NO - Norvegia 4
RS - Serbia 4
TN - Tunisia 4
TT - Trinidad e Tobago 4
BH - Bahrain 3
KR - Corea 3
MN - Mongolia 3
PA - Panama 3
SN - Senegal 3
AM - Armenia 2
BB - Barbados 2
BN - Brunei Darussalam 2
CY - Cipro 2
ET - Etiopia 2
GA - Gabon 2
GE - Georgia 2
GT - Guatemala 2
JM - Giamaica 2
MD - Moldavia 2
MU - Mauritius 2
NZ - Nuova Zelanda 2
TH - Thailandia 2
TW - Taiwan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
CG - Congo 1
CH - Svizzera 1
CM - Camerun 1
EE - Estonia 1
GR - Grecia 1
Totale 14.041
Città #
Fairfield 973
Ashburn 676
Singapore 641
Woodbridge 617
Chandler 554
Houston 464
Jacksonville 454
Seattle 410
Cambridge 405
Hong Kong 394
San Jose 343
Wilmington 313
Ann Arbor 300
Nyköping 290
Beijing 202
Bari 147
Lawrence 143
Nanjing 142
Roxbury 141
New York 129
Lauterbourg 123
Dallas 110
Des Moines 91
Princeton 91
Los Angeles 88
Helsinki 71
Boardman 65
Ho Chi Minh City 62
Santa Clara 52
São Paulo 51
Inglewood 47
Mountain View 47
Brooklyn 41
Hebei 37
Shenyang 35
The Dalles 35
Buffalo 32
San Diego 32
Dearborn 30
Rio de Janeiro 30
Nanchang 27
Pune 27
Munich 26
Dublin 25
Jiaxing 24
Brussels 23
Hanoi 23
Tianjin 23
Columbus 21
Council Bluffs 21
Curitiba 21
Belo Horizonte 20
Frankfurt am Main 20
San Francisco 19
London 18
Baghdad 17
Da Nang 16
Norwalk 16
Chicago 15
Falkenstein 15
Montreal 15
Redwood City 15
Riyadh 14
Tashkent 14
Changsha 12
Jakarta 12
Shanghai 12
Dhaka 11
Kampala 11
Mexico City 11
Paris 11
Phoenix 11
Stockholm 11
Tokyo 11
Toronto 11
Amsterdam 10
Brno 10
Casablanca 10
Guarulhos 10
Istanbul 10
Jeddah 10
Medellín 10
Turku 10
Washington 10
Chennai 9
Goiânia 9
Johannesburg 9
Lahore 9
Orem 9
Pozza 9
Triggiano 9
Warsaw 9
Ankara 8
Atlanta 8
Blumenau 8
Campinas 8
Caxias do Sul 8
Guayaquil 8
Haiphong 8
Jinan 8
Totale 9.733
Nome #
On the Transferability of a Meta-Design Model Supporting End-User Development 204
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 204
A tool for Wizard of Oz studies of multimodal mobile systems 186
Enabling End Users to Create, Annotate and Share Personal Information Spaces 172
Analysing Trade-offs in Frameworks for the Design of Smart Environments 172
A general-purpose context modeling architecture for adaptive mobile services 166
A Holistic Approach to the Evaluation of E-Learning Systems 159
A tool to support usability inspection 155
DMS2015-26: Pupils' collaboration around a large display 154
An Approach to Usability Evaluation of e-Learning Applications 149
End-user composition of interactive applications through actionable UI components 146
End-user development for the internet of things: EFESTO and the 5W composition paradigm 140
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 139
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 135
A three-layer meta-design model for addressing domain-specific customizations 134
Enriching archaeological parks with contextual sounds and mobile technology 133
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 131
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 130
Data sources composition to support learning activities at Cultural Heritage sites 129
An information visualization approach to hospital shifts scheduling 128
Specification of complex logical expressions for task automation: An EUD approach 128
DAE: a Visualization-Based System for Data Analysis 125
Gestures that people can understand and use 123
null 122
An Ontology-Based Approach to Product Customization 121
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 121
Systematic Inspection of Information visualization Systems 119
A Field Study of a Multi-Touch Display at a Conference 119
null 119
Improving Tools that Allow End Users to Configure Smart Environments 118
Investigating and promoting UX practice in industry: an experimental study 117
Comparing low cost input devices for interacting with 3D Virtual Environments 116
Analysis of the UCD process of a web-based system 116
The Challenge of Visualizing Patient Histories on a Mobile Device 114
End users as co-designers of their own tools and products 113
Human-centered design in industry: Lessons from the trenches 113
Two Different Interfaces to Visualize Patient Histories on a PDA 112
An EUD approach to the design of educational games 112
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 110
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 110
EUD Software Environments in Cultural Heritage: A Prototype 110
Abstract Task Inspection 109
Involving end users to create software supporting visits to cultural heritage sites 109
Usability of E-Learning Tools 109
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 108
Do patterns help novice evaluators? A comparative study 108
An end user development approach for crafting smart interactive experiences 108
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 107
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 104
Sharable multitouch screens in cultural heritage and tourism applications 103
Navigation help in 3D Worlds: some empirical evidences on use of sound 102
Enjoying cultural heritage thanks to mobile technology 102
Design Guidelines for Location-based Mobile Games for Learning 102
New perspectives to improve quality, efficacy and appeal of HCI courses 100
Towards Guidelines for Usability of e-Learning Applications 99
Systematic Evaluation of e-Learning Systems: an Experimental Validation 99
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 99
DEG: Involving end users and domain experts in design of educational games 98
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 98
Explore! Possibilities and Challenges of Mobile Learning 98
null 97
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 97
Designing pervasive games for learning 96
Making Dead History Come Alive Through Mobile Game-Play 96
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 94
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 94
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 93
End-User Development in the Medical Domain 93
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 93
Enhancing user experience while gaming in archaeological parks with cellular phones 92
null 91
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 91
Different approaches to awareness cues visualization on mobile phones 90
A visual paradigm for defining task automation 90
Personal information spaces in the context of visits to archaeological parks 89
null 89
null 88
BPMN Extensions and Semantic Annotation in Public Administration Service Design 88
Towards the evaluation of UX 87
Systematic Evaluation of E-Learning Systems 87
null 86
Can audio help navigating in virtual environments? An experimental evaluation 85
Gender and Virtual Navigation: an Exploratory Study 83
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 83
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 83
Playing on large displays to foster children’s interest in archaeology 82
Engineering Task-Automation Systems for Domain Specificity 82
Advanced interaction paradigms to define smart visit experiences in the internet of things era 82
Exploring Archaeological Parks by Playing Games on Mobile Devices 80
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 80
null 80
User involvement and usability evaluation in Ethiopian software organizations 79
Visual Composition of Data Sources by End Users 78
Addressing Usability and UX in Call for Tender for IT Products 78
Introduction to agricultural IoT 77
Visualizing data to support tracking in food supply chain 76
null 76
null 76
User-defined semantics for the design of IoT systems enabling smart interactive experiences 76
Interaction with large displays: a survey 73
Totale 10.916
Categoria #
all - tutte 58.811
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 58.811


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021343 0 0 0 0 0 0 0 0 0 177 104 62
2021/20221.134 61 184 15 22 54 72 57 67 97 55 156 294
2022/20231.504 261 109 115 161 170 200 11 172 206 13 38 48
2023/2024586 48 78 35 39 62 166 11 56 11 16 11 53
2024/20252.113 65 64 199 59 61 173 204 152 98 93 307 638
2025/20263.554 594 215 271 469 367 201 540 142 390 365 0 0
Totale 14.455