ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 8.449
AS - Asia 3.135
EU - Europa 2.596
SA - Sud America 873
Continente sconosciuto - Info sul continente non disponibili 406
AF - Africa 115
OC - Oceania 6
Totale 15.580
Nazione #
US - Stati Uniti d'America 8.309
SG - Singapore 1.286
IT - Italia 928
CN - Cina 782
BR - Brasile 715
SE - Svezia 398
HK - Hong Kong 397
DE - Germania 219
RU - Federazione Russa 202
UA - Ucraina 198
FI - Finlandia 185
FR - Francia 183
VN - Vietnam 168
GB - Regno Unito 136
IN - India 103
BD - Bangladesh 78
CA - Canada 65
AR - Argentina 45
TR - Turchia 40
ID - Indonesia 38
IQ - Iraq 37
SA - Arabia Saudita 32
EC - Ecuador 31
CO - Colombia 30
IE - Irlanda 28
MA - Marocco 28
PK - Pakistan 28
MX - Messico 27
ZA - Sudafrica 27
BE - Belgio 25
PH - Filippine 20
VE - Venezuela 16
UZ - Uzbekistan 15
AT - Austria 14
MY - Malesia 14
CR - Costa Rica 13
CZ - Repubblica Ceca 12
JP - Giappone 12
NL - Olanda 12
JO - Giordania 11
PL - Polonia 11
PY - Paraguay 11
UG - Uganda 11
ES - Italia 10
NI - Nicaragua 9
AE - Emirati Arabi Uniti 8
CL - Cile 8
DO - Repubblica Dominicana 8
KE - Kenya 8
KZ - Kazakistan 8
PE - Perù 7
CI - Costa d'Avorio 6
EU - Europa 6
OM - Oman 6
QA - Qatar 6
AL - Albania 5
BO - Bolivia 5
EG - Egitto 5
IL - Israele 5
LT - Lituania 5
RO - Romania 5
UY - Uruguay 5
AU - Australia 4
AZ - Azerbaigian 4
BB - Barbados 4
DZ - Algeria 4
IR - Iran 4
LB - Libano 4
NG - Nigeria 4
NO - Norvegia 4
RS - Serbia 4
TN - Tunisia 4
TT - Trinidad e Tobago 4
AM - Armenia 3
BH - Bahrain 3
GT - Guatemala 3
JM - Giamaica 3
KR - Corea 3
MN - Mongolia 3
PA - Panama 3
SN - Senegal 3
TH - Thailandia 3
BN - Brunei Darussalam 2
CY - Cipro 2
ET - Etiopia 2
GA - Gabon 2
GE - Georgia 2
MD - Moldavia 2
MU - Mauritius 2
NZ - Nuova Zelanda 2
PT - Portogallo 2
TW - Taiwan 2
XK - ???statistics.table.value.countryCode.XK??? 2
AF - Afghanistan, Repubblica islamica di 1
BA - Bosnia-Erzegovina 1
BY - Bielorussia 1
CG - Congo 1
CH - Svizzera 1
CM - Camerun 1
EE - Estonia 1
Totale 15.165
Città #
Fairfield 973
Ashburn 730
Singapore 646
Woodbridge 617
Chandler 554
Houston 467
Jacksonville 455
San Jose 439
Seattle 410
Cambridge 405
Hong Kong 396
Wilmington 314
Ann Arbor 300
Nyköping 290
Milan 282
Beijing 207
Council Bluffs 169
Bari 149
Lawrence 143
Nanjing 142
Roxbury 141
New York 134
Lauterbourg 123
Dallas 113
Los Angeles 98
Des Moines 91
Princeton 91
Rome 83
Helsinki 71
Santa Clara 69
Boardman 65
Ho Chi Minh City 62
São Paulo 51
Inglewood 47
Mountain View 47
Brooklyn 43
Hebei 37
Buffalo 36
Shenyang 35
The Dalles 35
Columbus 34
San Diego 32
Rio de Janeiro 31
Dearborn 30
Figino 29
Nanchang 27
Pune 27
Munich 26
Dublin 25
Jiaxing 24
Brussels 23
Hanoi 23
Tianjin 23
Turin 23
Curitiba 21
Belo Horizonte 20
Frankfurt am Main 20
London 20
San Francisco 20
Chicago 19
Baghdad 17
Da Nang 16
Montreal 16
Norwalk 16
Falkenstein 15
Phoenix 15
Redwood City 15
Riyadh 14
Tashkent 14
Toronto 14
Dhaka 13
Mexico City 13
Changsha 12
Jakarta 12
Shanghai 12
Kampala 11
Paris 11
Stockholm 11
Tokyo 11
Amsterdam 10
Brno 10
Casablanca 10
Guarulhos 10
Istanbul 10
Jeddah 10
Medellín 10
Turku 10
Washington 10
Chennai 9
Florence 9
Goiânia 9
Guayaquil 9
Haiphong 9
Johannesburg 9
Lahore 9
Orem 9
Pozza 9
Triggiano 9
Warsaw 9
Ankara 8
Totale 10.512
Nome #
On the Transferability of a Meta-Design Model Supporting End-User Development 224
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 210
A tool for Wizard of Oz studies of multimodal mobile systems 197
Analysing Trade-offs in Frameworks for the Design of Smart Environments 181
Enabling End Users to Create, Annotate and Share Personal Information Spaces 179
A general-purpose context modeling architecture for adaptive mobile services 178
A Holistic Approach to the Evaluation of E-Learning Systems 169
A tool to support usability inspection 166
DMS2015-26: Pupils' collaboration around a large display 162
An Approach to Usability Evaluation of e-Learning Applications 153
End-user composition of interactive applications through actionable UI components 152
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 151
End-user development for the internet of things: EFESTO and the 5W composition paradigm 145
A three-layer meta-design model for addressing domain-specific customizations 145
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 143
Enriching archaeological parks with contextual sounds and mobile technology 140
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 140
Data sources composition to support learning activities at Cultural Heritage sites 139
DAE: a Visualization-Based System for Data Analysis 138
Specification of complex logical expressions for task automation: An EUD approach 138
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 134
Gestures that people can understand and use 132
An information visualization approach to hospital shifts scheduling 130
An Ontology-Based Approach to Product Customization 130
Systematic Inspection of Information visualization Systems 127
A Field Study of a Multi-Touch Display at a Conference 126
Investigating and promoting UX practice in industry: an experimental study 126
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 126
Comparing low cost input devices for interacting with 3D Virtual Environments 125
An EUD approach to the design of educational games 123
null 122
Analysis of the UCD process of a web-based system 121
EUD Software Environments in Cultural Heritage: A Prototype 121
Improving Tools that Allow End Users to Configure Smart Environments 120
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 119
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 119
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 119
null 119
Two Different Interfaces to Visualize Patient Histories on a PDA 118
End users as co-designers of their own tools and products 117
Do patterns help novice evaluators? A comparative study 117
Abstract Task Inspection 116
The Challenge of Visualizing Patient Histories on a Mobile Device 116
Human-centered design in industry: Lessons from the trenches 116
Exploring Archaeological Parks by Playing Games on Mobile Devices 115
An end user development approach for crafting smart interactive experiences 115
Design Guidelines for Location-based Mobile Games for Learning 114
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 113
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 112
Involving end users to create software supporting visits to cultural heritage sites 112
Usability of E-Learning Tools 112
Enjoying cultural heritage thanks to mobile technology 110
Systematic Evaluation of e-Learning Systems: an Experimental Validation 110
Navigation help in 3D Worlds: some empirical evidences on use of sound 109
DEG: Involving end users and domain experts in design of educational games 108
Explore! Possibilities and Challenges of Mobile Learning 108
Towards Guidelines for Usability of e-Learning Applications 106
New perspectives to improve quality, efficacy and appeal of HCI courses 106
Designing pervasive games for learning 105
Sharable multitouch screens in cultural heritage and tourism applications 105
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 104
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 103
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 102
End-User Development in the Medical Domain 102
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 102
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 100
Enhancing user experience while gaming in archaeological parks with cellular phones 100
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 100
Making Dead History Come Alive Through Mobile Game-Play 100
Towards the evaluation of UX 99
Interaction with large displays: a survey 97
null 97
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 97
Different approaches to awareness cues visualization on mobile phones 96
Systematic Evaluation of E-Learning Systems 95
A visual paradigm for defining task automation 95
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 95
BPMN Extensions and Semantic Annotation in Public Administration Service Design 94
Introduction to agricultural IoT 93
Personal information spaces in the context of visits to archaeological parks 92
null 91
Engineering Task-Automation Systems for Domain Specificity 91
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 90
Playing on large displays to foster children’s interest in archaeology 90
Advanced interaction paradigms to define smart visit experiences in the internet of things era 90
Gender and Virtual Navigation: an Exploratory Study 89
null 89
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 88
null 88
Addressing Usability and UX in Call for Tender for IT Products 88
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 86
Can audio help navigating in virtual environments? An experimental evaluation 86
Visualizing data to support tracking in food supply chain 86
null 86
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 84
Visual Composition of Data Sources by End Users 83
User-defined semantics for the design of IoT systems enabling smart interactive experiences 83
User involvement and usability evaluation in Ethiopian software organizations 83
Exploiting ICT to Create Smart Visit Experiences at Cultural Heritage Sites 80
null 80
Totale 11.643
Categoria #
all - tutte 65.581
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 65.581


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022889 0 0 15 22 54 72 57 67 97 55 156 294
2022/20231.504 261 109 115 161 170 200 11 172 206 13 38 48
2023/2024586 48 78 35 39 62 166 11 56 11 16 11 53
2024/20252.113 65 64 199 59 61 173 204 152 98 93 307 638
2025/20264.201 594 215 271 469 367 201 540 142 390 404 111 497
2026/2027478 91 221 166 0 0 0 0 0 0 0 0 0
Totale 15.580