ARDITO, CARMELO ANTONIO
 Distribuzione geografica
Continente #
NA - Nord America 9.035
AS - Asia 3.164
EU - Europa 2.829
SA - Sud America 879
Continente sconosciuto - Info sul continente non disponibili 413
AF - Africa 122
OC - Oceania 6
Totale 16.448
Nazione #
US - Stati Uniti d'America 8.792
SG - Singapore 1.287
IT - Italia 1.105
CN - Cina 782
BR - Brasile 720
SE - Svezia 398
HK - Hong Kong 397
RU - Federazione Russa 230
DE - Germania 221
UA - Ucraina 199
FR - Francia 186
FI - Finlandia 185
VN - Vietnam 168
GB - Regno Unito 146
IN - India 103
CA - Canada 100
BD - Bangladesh 79
AR - Argentina 45
TR - Turchia 41
ID - Indonesia 38
IQ - Iraq 37
PK - Pakistan 37
EC - Ecuador 32
SA - Arabia Saudita 32
CO - Colombia 30
IE - Irlanda 28
MA - Marocco 28
CR - Costa Rica 27
MX - Messico 27
ZA - Sudafrica 27
BE - Belgio 25
PH - Filippine 21
IL - Israele 17
GT - Guatemala 16
VE - Venezuela 16
UZ - Uzbekistan 15
AT - Austria 14
MY - Malesia 14
NI - Nicaragua 14
NL - Olanda 14
JO - Giordania 13
CZ - Repubblica Ceca 12
JP - Giappone 12
LT - Lituania 12
ES - Italia 11
PL - Polonia 11
PY - Paraguay 11
UG - Uganda 11
TT - Trinidad e Tobago 10
AE - Emirati Arabi Uniti 8
CL - Cile 8
DO - Repubblica Dominicana 8
KE - Kenya 8
KZ - Kazakistan 8
PR - Porto Rico 8
PE - Perù 7
SC - Seychelles 7
SV - El Salvador 7
CI - Costa d'Avorio 6
EU - Europa 6
HN - Honduras 6
JM - Giamaica 6
OM - Oman 6
QA - Qatar 6
AL - Albania 5
AM - Armenia 5
BB - Barbados 5
BO - Bolivia 5
CW - ???statistics.table.value.countryCode.CW??? 5
EG - Egitto 5
RO - Romania 5
UY - Uruguay 5
AU - Australia 4
AZ - Azerbaigian 4
DZ - Algeria 4
GP - Guadalupe 4
IR - Iran 4
LB - Libano 4
NG - Nigeria 4
NO - Norvegia 4
RS - Serbia 4
TN - Tunisia 4
BH - Bahrain 3
EE - Estonia 3
KR - Corea 3
MN - Mongolia 3
PA - Panama 3
SN - Senegal 3
TH - Thailandia 3
BN - Brunei Darussalam 2
CY - Cipro 2
ET - Etiopia 2
GA - Gabon 2
GE - Georgia 2
MD - Moldavia 2
MU - Mauritius 2
NZ - Nuova Zelanda 2
PT - Portogallo 2
TW - Taiwan 2
XK - ???statistics.table.value.countryCode.XK??? 2
Totale 16.024
Città #
Fairfield 973
Ashburn 815
Singapore 646
Woodbridge 617
Chandler 554
San Jose 518
Houston 467
Jacksonville 456
Seattle 410
Cambridge 405
Hong Kong 396
Wilmington 314
Ann Arbor 300
Nyköping 290
Milan 288
Beijing 207
Council Bluffs 177
Bari 151
Lawrence 143
Nanjing 142
Roxbury 141
New York 137
Lauterbourg 123
Dallas 115
Los Angeles 111
Staranzano 97
Princeton 92
Des Moines 91
Rome 91
Santa Clara 86
Helsinki 71
Boardman 66
Ho Chi Minh City 62
São Paulo 51
Inglewood 47
Mountain View 47
Brooklyn 44
Hebei 37
Buffalo 36
Columbus 35
Shenyang 35
The Dalles 35
San Diego 32
Rio de Janeiro 31
Dearborn 30
Figino 29
Nanchang 27
Pune 27
Munich 26
Dublin 25
Jiaxing 24
Turin 24
Brussels 23
Hanoi 23
Tianjin 23
London 22
Montreal 22
Curitiba 21
Frankfurt am Main 21
Belo Horizonte 20
Chicago 20
San Francisco 20
Lahore 18
Toronto 18
Baghdad 17
San José 17
Da Nang 16
Norwalk 16
Phoenix 16
Falkenstein 15
Redwood City 15
Dhaka 14
Riyadh 14
Tashkent 14
Guatemala City 13
Managua 13
Mexico City 13
Changsha 12
Jakarta 12
Shanghai 12
Atlanta 11
Bologna 11
Brasília 11
Florence 11
Kampala 11
Paris 11
Stockholm 11
Tokyo 11
Amsterdam 10
Brno 10
Casablanca 10
Guarulhos 10
Istanbul 10
Jeddah 10
Medellín 10
Turku 10
Washington 10
Amman 9
Chennai 9
Goiânia 9
Totale 10.879
Nome #
On the Transferability of a Meta-Design Model Supporting End-User Development 243
EFESTO: A platform for the end-user development of interactive workspaces for data exploration 215
A tool for Wizard of Oz studies of multimodal mobile systems 209
A general-purpose context modeling architecture for adaptive mobile services 186
Analysing Trade-offs in Frameworks for the Design of Smart Environments 186
Enabling End Users to Create, Annotate and Share Personal Information Spaces 182
A Holistic Approach to the Evaluation of E-Learning Systems 180
A tool to support usability inspection 180
DMS2015-26: Pupils' collaboration around a large display 166
An Approach to Usability Evaluation of e-Learning Applications 163
End-user composition of interactive applications through actionable UI components 162
A Low-cost Flexible IoT System Supporting Elderly's Healthcare in Rural Villages 161
End-user development for the internet of things: EFESTO and the 5W composition paradigm 153
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game 150
Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks 150
A three-layer meta-design model for addressing domain-specific customizations 149
Combining Multimedia Resources for an Engaging Experience of Cultural Heritage 146
Enriching archaeological parks with contextual sounds and mobile technology 145
DAE: a Visualization-Based System for Data Analysis 144
Data sources composition to support learning activities at Cultural Heritage sites 142
Specification of complex logical expressions for task automation: An EUD approach 140
Business Process Design Meets Business Practices Through Enterprise Patterns: A Case Study 137
Gestures that people can understand and use 137
A Field Study of a Multi-Touch Display at a Conference 135
An information visualization approach to hospital shifts scheduling 135
An Ontology-Based Approach to Product Customization 135
Investigating and promoting UX practice in industry: an experimental study 133
Comparing low cost input devices for interacting with 3D Virtual Environments 131
Improving Tools that Allow End Users to Configure Smart Environments 131
Systematic Inspection of Information visualization Systems 130
Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts 130
An EUD approach to the design of educational games 128
Do patterns help novice evaluators? A comparative study 127
Analysis of the UCD process of a web-based system 126
Human-centered design in industry: Lessons from the trenches 125
Extending Large-Scale Event Participation with User-Created Mobile Media on a Public Display 125
Designing End-User Development systems: reflections on the most valued system properties as perceived by end users 125
EUD Software Environments in Cultural Heritage: A Prototype 124
Enabling interactive exploration of cultural heritage: an experience of designing systems for mobile devices 123
An end user development approach for crafting smart interactive experiences 123
Abstract Task Inspection 122
The Challenge of Visualizing Patient Histories on a Mobile Device 122
End users as co-designers of their own tools and products 122
null 122
Two Different Interfaces to Visualize Patient Histories on a PDA 121
Composition of Situational Interactive Spaces by End Users: a case for Cultural Heritage 121
Exploring Archaeological Parks by Playing Games on Mobile Devices 119
null 119
Design Guidelines for Location-based Mobile Games for Learning 118
Can evaluation patterns enable end users to evaluate the quality of an e-learning system? An exploratory study 117
Enjoying cultural heritage thanks to mobile technology 116
Usability of E-Learning Tools 116
Navigation help in 3D Worlds: some empirical evidences on use of sound 115
Systematic Evaluation of e-Learning Systems: an Experimental Validation 115
Involving end users to create software supporting visits to cultural heritage sites 115
DEG: Involving end users and domain experts in design of educational games 114
Explore! Possibilities and Challenges of Mobile Learning 114
Towards Guidelines for Usability of e-Learning Applications 112
New perspectives to improve quality, efficacy and appeal of HCI courses 111
Interaction with large displays: a survey 109
“Isn’t This Archaeological Site Exciting!”: a Mobile System Enhancing School Trips 109
Designing pervasive games for learning 109
Trade-off between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages 109
Sharable multitouch screens in cultural heritage and tourism applications 108
Towards the evaluation of UX 106
Combining Quantitative and Qualitative Data for Measuring User Experience of an Educational Game 106
End-User Development in the Medical Domain 105
Making Dead History Come Alive Through Mobile Game-Play 105
A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments 105
Enhancing user experience while gaming in archaeological parks with cellular phones 103
Gameplay on a Multitouch Screen to Foster Learning about Historical Sites 103
Tecnologie avanzate a supporto della fruizione di beni culturali e di contenuti per e-learning 102
CHAT – Towards a general-purpose infrastructure for multimodal situation-adaptive user assistance 101
BPMN Extensions and Semantic Annotation in Public Administration Service Design 101
Systematic Evaluation of E-Learning Systems 100
Introduction to agricultural IoT 100
A visual paradigm for defining task automation 99
Different approaches to awareness cues visualization on mobile phones 98
Explanations in warning dialogs to help users defend against phishing attacks 98
null 97
Personal information spaces in the context of visits to archaeological parks 96
Advanced interaction paradigms to define smart visit experiences in the internet of things era 96
Addressing Usability and UX in Call for Tender for IT Products 95
Engineering Task-Automation Systems for Domain Specificity 94
Can Mobile Games Make Learning History at Archaeological Parks Fun and Instructive? 93
Playing on large displays to foster children’s interest in archaeology 93
Gender and Virtual Navigation: an Exploratory Study 92
Can audio help navigating in virtual environments? An experimental evaluation 91
null 91
User-defined semantics for the design of IoT systems enabling smart interactive experiences 91
Visualizing data to support tracking in food supply chain 90
eLSE Methodology: a Systematic Approach to the e-Learning Systems Evaluation 90
An Augmented Reality Game on Standard Mobile Phones for Exploring History at Archaeological Parks 90
Infrastruttura multimediale e metodo per guidare la visita ad un sito di interesse 89
null 89
null 88
Influence of students’ motivation on the experience with e-learning systems: an experimental study 88
User involvement and usability evaluation in Ethiopian software organizations 88
Visual Composition of Data Sources by End Users 87
null 86
Totale 12.233
Categoria #
all - tutte 69.249
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 69.249


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022852 0 0 0 0 54 72 57 67 97 55 156 294
2022/20231.504 261 109 115 161 170 200 11 172 206 13 38 48
2023/2024586 48 78 35 39 62 166 11 56 11 16 11 53
2024/20252.113 65 64 199 59 61 173 204 152 98 93 307 638
2025/20264.201 594 215 271 469 367 201 540 142 390 404 111 497
2026/20271.346 91 221 439 510 85 0 0 0 0 0 0 0
Totale 16.448