MARENGO, Agostino
 Distribuzione geografica
Continente #
NA - Nord America 3.758
AS - Asia 1.917
EU - Europa 1.806
SA - Sud America 456
Continente sconosciuto - Info sul continente non disponibili 75
AF - Africa 61
OC - Oceania 8
Totale 8.081
Nazione #
US - Stati Uniti d'America 3.673
SG - Singapore 771
IT - Italia 622
CN - Cina 462
BR - Brasile 362
HK - Hong Kong 261
SE - Svezia 254
RU - Federazione Russa 172
DE - Germania 168
FR - Francia 145
UA - Ucraina 137
VN - Vietnam 106
FI - Finlandia 97
GB - Regno Unito 70
IN - India 57
BD - Bangladesh 46
CA - Canada 36
AR - Argentina 29
IQ - Iraq 29
CO - Colombia 25
MX - Messico 24
TR - Turchia 24
GR - Grecia 21
ID - Indonesia 20
PH - Filippine 20
ES - Italia 19
PK - Pakistan 19
SA - Arabia Saudita 19
BE - Belgio 17
JP - Giappone 13
ZA - Sudafrica 13
IE - Irlanda 12
MY - Malesia 12
PL - Polonia 12
TN - Tunisia 12
NL - Olanda 11
CL - Cile 10
VE - Venezuela 10
EC - Ecuador 9
MA - Marocco 9
NP - Nepal 9
JM - Giamaica 8
AU - Australia 7
CZ - Repubblica Ceca 7
PT - Portogallo 7
CY - Cipro 6
EG - Egitto 6
HN - Honduras 6
UZ - Uzbekistan 6
AE - Emirati Arabi Uniti 5
HU - Ungheria 5
IL - Israele 5
AT - Austria 4
BG - Bulgaria 4
BO - Bolivia 4
KE - Kenya 4
LU - Lussemburgo 4
TH - Thailandia 4
AZ - Azerbaigian 3
CH - Svizzera 3
DZ - Algeria 3
EE - Estonia 3
ET - Etiopia 3
HR - Croazia 3
KZ - Kazakistan 3
LT - Lituania 3
NI - Nicaragua 3
PE - Perù 3
PY - Paraguay 3
TW - Taiwan 3
GT - Guatemala 2
JO - Giordania 2
KR - Corea 2
LB - Libano 2
LV - Lettonia 2
MD - Moldavia 2
OM - Oman 2
SN - Senegal 2
AM - Armenia 1
AO - Angola 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BF - Burkina Faso 1
BH - Bahrain 1
BS - Bahamas 1
EU - Europa 1
GA - Gabon 1
GD - Grenada 1
GE - Georgia 1
KG - Kirghizistan 1
KW - Kuwait 1
LY - Libia 1
ML - Mali 1
MU - Mauritius 1
NG - Nigeria 1
NZ - Nuova Zelanda 1
PA - Panama 1
PS - Palestinian Territory 1
RS - Serbia 1
SC - Seychelles 1
Totale 8.003
Città #
Chandler 423
Singapore 395
Jacksonville 331
San Jose 330
Ashburn 264
Hong Kong 256
Houston 220
Nyköping 205
Woodbridge 195
Milan 157
Ann Arbor 153
Beijing 137
Fairfield 119
Council Bluffs 112
Rome 87
Wilmington 74
Lawrence 68
Roxbury 68
Nanjing 67
Lauterbourg 65
Seattle 57
Cambridge 56
Los Angeles 54
Dallas 45
New York 44
Boardman 43
Catania 42
Brooklyn 39
Des Moines 39
Munich 37
Ho Chi Minh City 34
Princeton 33
Santa Clara 33
São Paulo 32
Columbus 31
Hanoi 24
Helsinki 23
Bari 21
Athens 19
Inglewood 19
Buffalo 18
Naples 18
Shenyang 18
Belo Horizonte 17
Brussels 17
Orem 17
Frankfurt am Main 16
Nanchang 16
Jiaxing 15
Chicago 14
Figino 13
Hebei 13
Baghdad 12
London 12
Moscow 12
Tokyo 12
Atlanta 11
San Francisco 11
Torino 11
Turin 11
Curitiba 10
Mexico City 10
Toronto 10
Warsaw 10
Washington 10
Ankara 9
Falkenstein 9
Guangzhou 9
Madurai 9
Andria 8
Dhaka 8
Lahore 8
Padova 8
Paris 8
Porto Alegre 8
Rio de Janeiro 8
Shanghai 8
Stockholm 8
Tianjin 8
Biên Hòa 7
Cernobbio 7
Dublin 7
Joinville 7
Medellín 7
Montreal 7
Palermo 7
Riyadh 7
Santiago 7
Tunis 7
Turku 7
Amsterdam 6
Bologna 6
Casablanca 6
Changsha 6
Guarulhos 6
Haiphong 6
Jeddah 6
Johannesburg 6
Lancaster 6
Mountain View 6
Totale 5.038
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 205
An Open Source LMS, vision, and development: The development of innovative web technologies for e-learning: the eLearning portal project 163
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 152
The OSEL Taxonomy for the Classification of Learning Objects 146
An open source LMS, vision and development 140
Analysis of the E-Commerce in Puglia 139
Data mining methods to assess student behavior in adaptive e-learning processes 138
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 135
Assessment of an E-Learning environment through CQT and statistical methods 133
Measuring The Economic Benefits Of E-Learning: A Proposal For A New Index For Academic Environments 129
FLESSIBILITA' E MODULARITA' DI PIATTAFORME E-LEARNING: RICERCA PROTOTIPALE 127
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 127
A new classification of the contents for e-learning portals 120
LIA: an Intelligent Advisor for e-learning 120
Towards a Mobile Augmented Reality Prototype for Corporate Training 120
Adaptive Learning: a New Approach in Student Modeling 118
INFORMATICA DI BASE 118
From folksonomy to usability through tag cloud 117
Administrative Estimation of a Blended Course in Higher Education: The Application of “e-learning Yield Index 117
Automatic Learning Path Design: development and implementation. 113
The analysis of the algorithm w3c for the accessibility of the contrast among colours 112
A Web-Based Virtual Laboratory of Mechanical Engineering: the Case of Gear Design 111
Active turorship in adaptive e-learning process using data-mining tools 111
Administrative estimation of a blended course in Higher Education: the application of “e-learning Yield Index 110
Corporate Portal: a web- based tool for firms in southern Italy 108
Usability models on institutional portals: a case study at the university of Bari 108
A new methodology for the classification of SCORM compliant Learning Objects 107
Adaptive Learning and Student Modelling in Moodle 106
Ontological support for the creation of Learning Objects 104
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 103
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 102
The Common Creative Licences for a project of Repository of Learning Objects 102
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 100
Rethinking pedagogy for computer architecture: A Simplified Approach to teach a Processor (SAtTaP) 98
Paradigmi di valutazione dell’apprendimento nella tassonomia cognitiva di Anderson-Krathwohl: una indagine empirica 98
A new vision of Open Source based e-learning Portal 98
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 98
Interfaccia visuale uomo-processore: il progetto PDMS 96
Sperimentazione della smart card in ambito universitario: un caso di studio 94
Flessibilità e modularità di piattaforme e-learning: ricerca prototipale 93
E-commerce as a Support to the Development of Firms: An Analysis and Valuation of the Market in "Puglia 93
Ambienti di apprendimento 2.0 - Progetto di una piattaforma modulare e flessibile 93
Progettazione e sperimentazione di un ambiente multimediale per la formazione modulare e flessibile 90
Open Source Learning Management Systems, a comparison experience 90
The Impact of Open Source Software on an Educational Business Model 90
E-learning in higher education: an experience at University of Bari 89
Methodological Analysis on "OSEL.it" Users Feedback for the Assessment of Open Source Learning Management System 89
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 88
A new methodology for the classification of SCORM-compliant Learning Objects 88
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 87
IL PROGETTO OPENCUBE: OPEN SOURCE, OPEN KNOWLEDGE, OPEN LEARNING 86
Analysis of Web Intelligent Agent LIS as support for e-learning courses 84
Towards a mobile augmented reality prototype for corporate training: A new perspective 84
Internetwork: una soluzione per una moderna rete di comunicazione aziendale 82
Ontological support for the creation of Learning Object 82
La metodologia rapid learning per l’erogazione di corsi blended in ambito universitario 80
Babye-learning.it, la piattaforma per alunni di scuola dell’infanzia e primaria 79
The Osel Taxonomy for the classification of the Learning Objects 79
Game-Based Learning in Mobile Technology 79
Learning and Teaching in courses supported by Open Sources LMS: A Comparison on Outcomes 77
Automatic Learning Path Design: development and implementation 77
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 76
AN EMPIRICAL STUDY OF THE IMPACT OF BUSINESS GAMES ON PROFESSIONAL TRAINING 75
Open Source Software impact on Educational Business Models. Case of Study: development of an I(ntelligent) E-Learning Framework. Why Central IT Must Embrace Open Source 75
The experimental and comparative analysis of the Nuke-based CMS platforms usability 74
Il PDMS su Web 73
Changing factors in innovative teaching methodologies on italian campus based environment, a case study 70
Re-Engineering of a Flash Based Application for the Mobile Learning 70
A Machine Learning Framework for Soft Skills Assessment: Leveraging Serious Games in Higher Education 67
The Performance of Mobile Devices Running HTML5-designed Learning Objects 64
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 63
ACTIVE TUTORSHIP IN ADAPTIVE E-LEARNING PROCESS USING DATA-MINING TOOLS 61
An efficient cardiovascular disease prediction model through AI-driven IoT technology 61
ADAPTIVE SYSTEM PROTOTYPE: AUTOMATED AND CUSTOMIZED LEARNING EXPERIENCE 55
Creation and Delivery of Complex Learning Experiences: the ELeGI Approach 55
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 55
CAP. XV: Internet e reti di computer 51
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 50
null 47
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Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 44
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 39
null 38
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 36
The Educational Value of Artificial Intelligence in Higher Education: A Ten-Year Systematic Literature Review 36
null 36
IMPLEMENTATION OF SOCIAL CRM IN AN AUTOMOTIVE COMPANY: MONITORING CUSTOMERS PREFERENCES AND IMPROVING BRAND AWARENESS 30
Interpretable AI-driven multi-objective risk prediction in heart failure patients with thyroid dysfunction 28
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Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis 23
Training Time Optimization through Adaptive Learning Strategy 19
null 17
Totale 8.081
Categoria #
all - tutte 32.918
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 32.918


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022357 0 0 3 5 11 25 21 29 32 8 100 123
2022/2023989 124 100 74 105 128 153 5 113 150 7 21 9
2023/2024395 21 74 19 55 28 56 14 17 13 28 27 43
2024/20251.400 76 46 111 47 38 118 98 109 43 55 200 459
2025/20262.647 349 178 133 238 305 181 271 88 313 228 86 277
2026/2027355 67 133 155 0 0 0 0 0 0 0 0 0
Totale 8.081