MARENGO, Agostino
 Distribuzione geografica
Continente #
NA - Nord America 3.337
AS - Asia 1.874
EU - Europa 1.542
SA - Sud America 446
AF - Africa 59
OC - Oceania 8
Continente sconosciuto - Info sul continente non disponibili 1
Totale 7.267
Nazione #
US - Stati Uniti d'America 3.273
SG - Singapore 761
CN - Cina 456
IT - Italia 370
BR - Brasile 355
HK - Hong Kong 260
SE - Svezia 253
RU - Federazione Russa 172
DE - Germania 168
FR - Francia 145
UA - Ucraina 137
VN - Vietnam 105
FI - Finlandia 97
GB - Regno Unito 68
IN - India 46
BD - Bangladesh 38
IQ - Iraq 29
AR - Argentina 28
CA - Canada 28
TR - Turchia 24
CO - Colombia 23
MX - Messico 22
GR - Grecia 21
ID - Indonesia 20
ES - Italia 19
PH - Filippine 19
PK - Pakistan 19
SA - Arabia Saudita 18
BE - Belgio 17
JP - Giappone 13
ZA - Sudafrica 13
IE - Irlanda 12
PL - Polonia 12
TN - Tunisia 12
MY - Malesia 11
CL - Cile 10
NL - Olanda 10
VE - Venezuela 10
EC - Ecuador 9
MA - Marocco 9
NP - Nepal 8
AU - Australia 7
CZ - Repubblica Ceca 7
CY - Cipro 6
UZ - Uzbekistan 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
HU - Ungheria 5
IL - Israele 5
JM - Giamaica 5
AT - Austria 4
BG - Bulgaria 4
BO - Bolivia 4
KE - Kenya 4
LU - Lussemburgo 4
AZ - Azerbaigian 3
CH - Svizzera 3
DZ - Algeria 3
EE - Estonia 3
ET - Etiopia 3
HN - Honduras 3
KZ - Kazakistan 3
LT - Lituania 3
PE - Perù 3
PY - Paraguay 3
TH - Thailandia 3
TW - Taiwan 3
JO - Giordania 2
KR - Corea 2
LB - Libano 2
LV - Lettonia 2
MD - Moldavia 2
NI - Nicaragua 2
OM - Oman 2
PT - Portogallo 2
SN - Senegal 2
AM - Armenia 1
AO - Angola 1
BF - Burkina Faso 1
BH - Bahrain 1
BS - Bahamas 1
EU - Europa 1
GA - Gabon 1
GD - Grenada 1
GT - Guatemala 1
HR - Croazia 1
KG - Kirghizistan 1
KW - Kuwait 1
LY - Libia 1
ML - Mali 1
MU - Mauritius 1
NG - Nigeria 1
NZ - Nuova Zelanda 1
PA - Panama 1
PS - Palestinian Territory 1
RS - Serbia 1
UY - Uruguay 1
ZM - Zambia 1
Totale 7.267
Città #
Chandler 423
Singapore 393
Jacksonville 331
Hong Kong 256
Ashburn 250
San Jose 230
Houston 220
Nyköping 205
Woodbridge 195
Ann Arbor 153
Beijing 133
Fairfield 119
Wilmington 74
Lawrence 68
Roxbury 68
Nanjing 67
Lauterbourg 65
Seattle 57
Cambridge 56
Los Angeles 47
Boardman 43
Catania 41
New York 40
Des Moines 39
Brooklyn 38
Rome 38
Dallas 37
Munich 37
Ho Chi Minh City 34
Princeton 33
São Paulo 30
Hanoi 23
Helsinki 23
Santa Clara 23
Bari 21
Athens 19
Inglewood 19
Buffalo 18
Milan 18
Shenyang 18
Belo Horizonte 17
Brussels 17
Frankfurt am Main 16
Nanchang 16
Orem 16
Jiaxing 15
Naples 14
Council Bluffs 13
Hebei 13
Baghdad 12
Moscow 12
Tokyo 12
London 11
Torino 11
Curitiba 10
Mexico City 10
Warsaw 10
Ankara 9
Falkenstein 9
San Francisco 9
Toronto 9
Washington 9
Andria 8
Atlanta 8
Guangzhou 8
Lahore 8
Padova 8
Paris 8
Porto Alegre 8
Rio de Janeiro 8
Shanghai 8
Tianjin 8
Biên Hòa 7
Cernobbio 7
Dhaka 7
Dublin 7
Joinville 7
Medellín 7
Montreal 7
Riyadh 7
Santiago 7
Stockholm 7
Tunis 7
Turku 7
Amsterdam 6
Casablanca 6
Changsha 6
Guarulhos 6
Haiphong 6
Jeddah 6
Johannesburg 6
Mountain View 6
Palermo 6
Redwood City 6
Tashkent 6
Auburn Hills 5
Falls Church 5
Foggia 5
Lancaster 5
Limerick 5
Totale 4.527
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 193
An Open Source LMS, vision, and development: The development of innovative web technologies for e-learning: the eLearning portal project 156
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 139
Data mining methods to assess student behavior in adaptive e-learning processes 134
The OSEL Taxonomy for the Classification of Learning Objects 134
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 133
An open source LMS, vision and development 130
Analysis of the E-Commerce in Puglia 129
Assessment of an E-Learning environment through CQT and statistical methods 123
FLESSIBILITA' E MODULARITA' DI PIATTAFORME E-LEARNING: RICERCA PROTOTIPALE 120
Measuring The Economic Benefits Of E-Learning: A Proposal For A New Index For Academic Environments 117
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 117
LIA: an Intelligent Advisor for e-learning 115
A new classification of the contents for e-learning portals 112
From folksonomy to usability through tag cloud 111
Adaptive Learning: a New Approach in Student Modeling 106
INFORMATICA DI BASE 106
Towards a Mobile Augmented Reality Prototype for Corporate Training 106
A Web-Based Virtual Laboratory of Mechanical Engineering: the Case of Gear Design 105
Administrative Estimation of a Blended Course in Higher Education: The Application of “e-learning Yield Index 105
The analysis of the algorithm w3c for the accessibility of the contrast among colours 105
Automatic Learning Path Design: development and implementation. 104
Active turorship in adaptive e-learning process using data-mining tools 102
Corporate Portal: a web- based tool for firms in southern Italy 102
Usability models on institutional portals: a case study at the university of Bari 101
Ontological support for the creation of Learning Objects 98
The Common Creative Licences for a project of Repository of Learning Objects 97
A new methodology for the classification of SCORM compliant Learning Objects 97
Adaptive Learning and Student Modelling in Moodle 96
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 95
Administrative estimation of a blended course in Higher Education: the application of “e-learning Yield Index 94
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 90
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 90
Flessibilità e modularità di piattaforme e-learning: ricerca prototipale 90
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 90
E-commerce as a Support to the Development of Firms: An Analysis and Valuation of the Market in "Puglia 89
A new vision of Open Source based e-learning Portal 88
Ambienti di apprendimento 2.0 - Progetto di una piattaforma modulare e flessibile 86
Paradigmi di valutazione dell’apprendimento nella tassonomia cognitiva di Anderson-Krathwohl: una indagine empirica 85
Methodological Analysis on "OSEL.it" Users Feedback for the Assessment of Open Source Learning Management System 85
Open Source Learning Management Systems, a comparison experience 85
A new methodology for the classification of SCORM-compliant Learning Objects 84
Progettazione e sperimentazione di un ambiente multimediale per la formazione modulare e flessibile 83
Interfaccia visuale uomo-processore: il progetto PDMS 83
Rethinking pedagogy for computer architecture: A Simplified Approach to teach a Processor (SAtTaP) 82
Sperimentazione della smart card in ambito universitario: un caso di studio 82
The Impact of Open Source Software on an Educational Business Model 81
E-learning in higher education: an experience at University of Bari 80
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 79
Analysis of Web Intelligent Agent LIS as support for e-learning courses 79
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 78
Ontological support for the creation of Learning Object 76
IL PROGETTO OPENCUBE: OPEN SOURCE, OPEN KNOWLEDGE, OPEN LEARNING 74
Babye-learning.it, la piattaforma per alunni di scuola dell’infanzia e primaria 73
La metodologia rapid learning per l’erogazione di corsi blended in ambito universitario 72
Internetwork: una soluzione per una moderna rete di comunicazione aziendale 72
Learning and Teaching in courses supported by Open Sources LMS: A Comparison on Outcomes 72
The Osel Taxonomy for the classification of the Learning Objects 72
Open Source Software impact on Educational Business Models. Case of Study: development of an I(ntelligent) E-Learning Framework. Why Central IT Must Embrace Open Source 71
AN EMPIRICAL STUDY OF THE IMPACT OF BUSINESS GAMES ON PROFESSIONAL TRAINING 68
Game-Based Learning in Mobile Technology 68
Changing factors in innovative teaching methodologies on italian campus based environment, a case study 65
Re-Engineering of a Flash Based Application for the Mobile Learning 65
The experimental and comparative analysis of the Nuke-based CMS platforms usability 63
Towards a mobile augmented reality prototype for corporate training: A new perspective 62
Automatic Learning Path Design: development and implementation 62
Il PDMS su Web 61
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 61
An efficient cardiovascular disease prediction model through AI-driven IoT technology 58
ACTIVE TUTORSHIP IN ADAPTIVE E-LEARNING PROCESS USING DATA-MINING TOOLS 55
A Machine Learning Framework for Soft Skills Assessment: Leveraging Serious Games in Higher Education 54
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 53
Creation and Delivery of Complex Learning Experiences: the ELeGI Approach 51
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 51
ADAPTIVE SYSTEM PROTOTYPE: AUTOMATED AND CUSTOMIZED LEARNING EXPERIENCE 50
null 47
CAP. XV: Internet e reti di computer 46
null 46
The Performance of Mobile Devices Running HTML5-designed Learning Objects 46
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 45
null 38
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 37
null 36
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 32
The Educational Value of Artificial Intelligence in Higher Education: A Ten-Year Systematic Literature Review 27
null 25
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 24
Interpretable AI-driven multi-objective risk prediction in heart failure patients with thyroid dysfunction 22
Training Time Optimization through Adaptive Learning Strategy 17
Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis 17
null 17
IMPLEMENTATION OF SOCIAL CRM IN AN AUTOMOTIVE COMPANY: MONITORING CUSTOMERS PREFERENCES AND IMPROVING BRAND AWARENESS 16
Totale 7.338
Categoria #
all - tutte 29.196
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 29.196


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021108 0 0 0 0 0 0 0 0 0 63 20 25
2021/2022430 21 52 3 5 11 25 21 29 32 8 100 123
2022/2023989 124 100 74 105 128 153 5 113 150 7 21 9
2023/2024395 21 74 19 55 28 56 14 17 13 28 27 43
2024/20251.400 76 46 111 47 38 118 98 109 43 55 200 459
2025/20262.259 349 178 133 238 305 181 271 88 313 203 0 0
Totale 7.338