MARENGO, Agostino
 Distribuzione geografica
Continente #
NA - Nord America 3.007
AS - Asia 1.589
EU - Europa 1.365
SA - Sud America 358
AF - Africa 29
OC - Oceania 7
Continente sconosciuto - Info sul continente non disponibili 1
Totale 6.356
Nazione #
US - Stati Uniti d'America 2.952
SG - Singapore 715
CN - Cina 406
IT - Italia 326
BR - Brasile 313
HK - Hong Kong 256
SE - Svezia 253
RU - Federazione Russa 166
DE - Germania 151
UA - Ucraina 134
FI - Finlandia 82
VN - Vietnam 78
FR - Francia 73
GB - Regno Unito 62
CA - Canada 27
MX - Messico 20
IN - India 19
ES - Italia 17
AR - Argentina 16
BE - Belgio 16
GR - Grecia 16
ID - Indonesia 15
BD - Bangladesh 14
IE - Irlanda 12
JP - Giappone 11
PL - Polonia 11
TR - Turchia 11
NL - Olanda 10
EC - Ecuador 9
PH - Filippine 9
SA - Arabia Saudita 8
TN - Tunisia 8
ZA - Sudafrica 8
CO - Colombia 7
CZ - Repubblica Ceca 7
IQ - Iraq 7
AU - Australia 6
CY - Cipro 6
PK - Pakistan 6
CL - Cile 5
NP - Nepal 5
AT - Austria 4
HU - Ungheria 4
LU - Lussemburgo 4
MA - Marocco 4
MY - Malesia 4
BG - Bulgaria 3
CH - Svizzera 3
EE - Estonia 3
HN - Honduras 3
JM - Giamaica 3
LT - Lituania 3
PE - Perù 3
TW - Taiwan 3
AE - Emirati Arabi Uniti 2
EG - Egitto 2
ET - Etiopia 2
IL - Israele 2
KE - Kenya 2
KZ - Kazakistan 2
LV - Lettonia 2
UZ - Uzbekistan 2
VE - Venezuela 2
AM - Armenia 1
AO - Angola 1
AZ - Azerbaigian 1
BH - Bahrain 1
BO - Bolivia 1
BS - Bahamas 1
DZ - Algeria 1
EU - Europa 1
GA - Gabon 1
GD - Grenada 1
JO - Giordania 1
KR - Corea 1
KW - Kuwait 1
MD - Moldavia 1
NZ - Nuova Zelanda 1
OM - Oman 1
PS - Palestinian Territory 1
PT - Portogallo 1
PY - Paraguay 1
RS - Serbia 1
UY - Uruguay 1
Totale 6.356
Città #
Chandler 423
Singapore 359
Jacksonville 331
Hong Kong 252
Ashburn 222
Houston 219
Nyköping 205
Woodbridge 195
Ann Arbor 153
Beijing 130
Fairfield 119
Wilmington 74
Lawrence 68
Roxbury 68
Nanjing 67
Seattle 57
Cambridge 56
Los Angeles 46
Boardman 43
Catania 41
New York 40
Des Moines 39
Brooklyn 38
Rome 38
Munich 37
Dallas 35
Princeton 33
Ho Chi Minh City 28
São Paulo 26
Bari 21
Inglewood 19
Buffalo 18
Santa Clara 18
Shenyang 18
Athens 16
Belo Horizonte 16
Brussels 16
Milan 16
Nanchang 16
Hanoi 15
Jiaxing 15
Naples 14
Hebei 13
Moscow 12
Frankfurt am Main 11
London 11
Torino 11
Mexico City 10
Tokyo 10
Curitiba 9
Helsinki 9
Warsaw 9
Andria 8
Guangzhou 8
Orem 8
Padova 8
Rio de Janeiro 8
San Francisco 8
Shanghai 8
Tianjin 8
Toronto 8
Washington 8
Biên Hòa 7
Cernobbio 7
Dublin 7
Joinville 7
Montreal 7
Porto Alegre 7
Stockholm 7
Turku 7
Amsterdam 6
Ankara 6
Changsha 6
Guarulhos 6
Mountain View 6
Redwood City 6
San Jose 6
Auburn Hills 5
Falls Church 5
Haiphong 5
Lancaster 5
Limerick 5
Manaus 5
Palermo 5
Paris 5
Pune 5
Putignano 5
Ribeirão Preto 5
San Diego 5
Terrassa 5
Tunis 5
Wuhan 5
Atlanta 4
Bandung 4
Council Bluffs 4
Dhaka 4
Fragagnano 4
Johannesburg 4
Lahore 4
Luxembourg 4
Totale 4.050
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 184
An Open Source LMS, vision, and development: The development of innovative web technologies for e-learning: the eLearning portal project 144
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 131
Data mining methods to assess student behavior in adaptive e-learning processes 125
The OSEL Taxonomy for the Classification of Learning Objects 122
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 118
An open source LMS, vision and development 117
Analysis of the E-Commerce in Puglia 116
LIA: an Intelligent Advisor for e-learning 112
FLESSIBILITA' E MODULARITA' DI PIATTAFORME E-LEARNING: RICERCA PROTOTIPALE 109
Assessment of an E-Learning environment through CQT and statistical methods 108
Measuring The Economic Benefits Of E-Learning: A Proposal For A New Index For Academic Environments 107
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 101
A new classification of the contents for e-learning portals 99
From folksonomy to usability through tag cloud 98
Automatic Learning Path Design: development and implementation. 94
Adaptive Learning: a New Approach in Student Modeling 93
A Web-Based Virtual Laboratory of Mechanical Engineering: the Case of Gear Design 92
Administrative Estimation of a Blended Course in Higher Education: The Application of “e-learning Yield Index 91
Ontological support for the creation of Learning Objects 90
The analysis of the algorithm w3c for the accessibility of the contrast among colours 89
Active turorship in adaptive e-learning process using data-mining tools 88
Towards a Mobile Augmented Reality Prototype for Corporate Training 88
Usability models on institutional portals: a case study at the university of Bari 87
Corporate Portal: a web- based tool for firms in southern Italy 85
The Common Creative Licences for a project of Repository of Learning Objects 85
E-commerce as a Support to the Development of Firms: An Analysis and Valuation of the Market in "Puglia 85
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 84
Integrating systems to enhance learning environments in Academia-Case study at University of Bari 84
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 84
A new methodology for the classification of SCORM compliant Learning Objects 83
INFORMATICA DI BASE 83
Administrative estimation of a blended course in Higher Education: the application of “e-learning Yield Index 81
Adaptive Learning and Student Modelling in Moodle 80
Methodological Analysis on "OSEL.it" Users Feedback for the Assessment of Open Source Learning Management System 79
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 79
A new vision of Open Source based e-learning Portal 78
Ambienti di apprendimento 2.0 - Progetto di una piattaforma modulare e flessibile 77
Flessibilità e modularità di piattaforme e-learning: ricerca prototipale 76
Paradigmi di valutazione dell’apprendimento nella tassonomia cognitiva di Anderson-Krathwohl: una indagine empirica 75
A new methodology for the classification of SCORM-compliant Learning Objects 73
The Impact of Open Source Software on an Educational Business Model 73
Interfaccia visuale uomo-processore: il progetto PDMS 72
Analysis of Web Intelligent Agent LIS as support for e-learning courses 72
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 71
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 71
Open Source Learning Management Systems, a comparison experience 71
Progettazione e sperimentazione di un ambiente multimediale per la formazione modulare e flessibile 70
Ontological support for the creation of Learning Object 70
E-learning in higher education: an experience at University of Bari 70
Sperimentazione della smart card in ambito universitario: un caso di studio 68
The Osel Taxonomy for the classification of the Learning Objects 67
IL PROGETTO OPENCUBE: OPEN SOURCE, OPEN KNOWLEDGE, OPEN LEARNING 66
Babye-learning.it, la piattaforma per alunni di scuola dell’infanzia e primaria 64
Learning and Teaching in courses supported by Open Sources LMS: A Comparison on Outcomes 64
La metodologia rapid learning per l’erogazione di corsi blended in ambito universitario 63
Open Source Software impact on Educational Business Models. Case of Study: development of an I(ntelligent) E-Learning Framework. Why Central IT Must Embrace Open Source 62
Changing factors in innovative teaching methodologies on italian campus based environment, a case study 60
AN EMPIRICAL STUDY OF THE IMPACT OF BUSINESS GAMES ON PROFESSIONAL TRAINING 56
Rethinking pedagogy for computer architecture: A Simplified Approach to teach a Processor (SAtTaP) 56
Game-Based Learning in Mobile Technology 56
Internetwork: una soluzione per una moderna rete di comunicazione aziendale 55
Il PDMS su Web 55
The experimental and comparative analysis of the Nuke-based CMS platforms usability 54
Re-Engineering of a Flash Based Application for the Mobile Learning 54
Automatic Learning Path Design: development and implementation 51
ACTIVE TUTORSHIP IN ADAPTIVE E-LEARNING PROCESS USING DATA-MINING TOOLS 48
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 48
An efficient cardiovascular disease prediction model through AI-driven IoT technology 47
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Towards a mobile augmented reality prototype for corporate training: A new perspective 46
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 45
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 45
ADAPTIVE SYSTEM PROTOTYPE: AUTOMATED AND CUSTOMIZED LEARNING EXPERIENCE 44
Creation and Delivery of Complex Learning Experiences: the ELeGI Approach 44
CAP. XV: Internet e reti di computer 42
The Performance of Mobile Devices Running HTML5-designed Learning Objects 39
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Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 35
A Machine Learning Framework for Soft Skills Assessment: Leveraging Serious Games in Higher Education 35
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 30
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Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 22
The Educational Value of Artificial Intelligence in Higher Education: A Ten-Year Systematic Literature Review 20
Interpretable AI-driven multi-objective risk prediction in heart failure patients with thyroid dysfunction 17
null 17
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 15
IMPLEMENTATION OF SOCIAL CRM IN AN AUTOMOTIVE COMPANY: MONITORING CUSTOMERS PREFERENCES AND IMPROVING BRAND AWARENESS 13
Training Time Optimization through Adaptive Learning Strategy 12
Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis 6
Totale 6.427
Categoria #
all - tutte 27.530
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 27.530


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021324 0 0 0 0 0 16 72 20 108 63 20 25
2021/2022430 21 52 3 5 11 25 21 29 32 8 100 123
2022/2023989 124 100 74 105 128 153 5 113 150 7 21 9
2023/2024395 21 74 19 55 28 56 14 17 13 28 27 43
2024/20251.400 76 46 111 47 38 118 98 109 43 55 200 459
2025/20261.348 349 178 133 238 305 145 0 0 0 0 0 0
Totale 6.427