This paper presents a research study planned to verify the compatibility of Learning Objects, designed in HTML5. with the three major mobile operating systems: Android, iOs and Windows Phone. The research project has been structured in four steps: how to perform, chose people, assign devices and run, analysis of results. The beta testing activities involved a group of 20 users divided into two main categories and the devices were 35 (20 smartphones and 15 tablets) on all mobile operating systems currently on the market. The Learning Object used on mobile devices is a Business Game based on Change Management contents. In the end, the goal was to verify the "HTML5 vs device" adaptability and identify the device that returned the best results with regard to various parameters considered.
The Performance of Mobile Devices Running HTML5-designed Learning Objects
MARENGO, Agostino;PAGANO, ALESSANDRO
2016-01-01
Abstract
This paper presents a research study planned to verify the compatibility of Learning Objects, designed in HTML5. with the three major mobile operating systems: Android, iOs and Windows Phone. The research project has been structured in four steps: how to perform, chose people, assign devices and run, analysis of results. The beta testing activities involved a group of 20 users divided into two main categories and the devices were 35 (20 smartphones and 15 tablets) on all mobile operating systems currently on the market. The Learning Object used on mobile devices is a Business Game based on Change Management contents. In the end, the goal was to verify the "HTML5 vs device" adaptability and identify the device that returned the best results with regard to various parameters considered.File | Dimensione | Formato | |
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