PAGANO, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 2.752
AS - Asia 1.565
EU - Europa 1.516
SA - Sud America 379
Continente sconosciuto - Info sul continente non disponibili 110
AF - Africa 62
OC - Oceania 13
Totale 6.397
Nazione #
US - Stati Uniti d'America 2.616
IT - Italia 665
SG - Singapore 558
CN - Cina 328
BR - Brasile 283
HK - Hong Kong 235
SE - Svezia 150
RU - Federazione Russa 124
DE - Germania 120
VN - Vietnam 101
FR - Francia 89
IN - India 81
GB - Regno Unito 79
FI - Finlandia 55
UA - Ucraina 52
CA - Canada 50
BD - Bangladesh 37
AR - Argentina 33
TR - Turchia 28
NL - Olanda 26
CO - Colombia 23
ES - Italia 23
MX - Messico 23
GR - Grecia 20
ID - Indonesia 20
IL - Israele 20
SA - Arabia Saudita 19
IQ - Iraq 18
PH - Filippine 18
PL - Polonia 18
PK - Pakistan 17
ZA - Sudafrica 17
JP - Giappone 16
EC - Ecuador 13
AU - Australia 12
IE - Irlanda 11
TW - Taiwan 11
AT - Austria 10
CZ - Repubblica Ceca 10
MY - Malesia 10
NO - Norvegia 10
PT - Portogallo 10
HN - Honduras 9
SV - El Salvador 9
BE - Belgio 8
CH - Svizzera 8
CR - Costa Rica 8
MA - Marocco 8
TN - Tunisia 8
VE - Venezuela 8
CL - Cile 7
EG - Egitto 7
JM - Giamaica 7
TT - Trinidad e Tobago 7
EE - Estonia 6
NP - Nepal 6
AE - Emirati Arabi Uniti 5
CW - ???statistics.table.value.countryCode.CW??? 5
CY - Cipro 5
DZ - Algeria 5
GP - Guadalupe 5
GT - Guatemala 5
NI - Nicaragua 5
PR - Porto Rico 5
PY - Paraguay 5
UZ - Uzbekistan 5
BH - Bahrain 4
HU - Ungheria 4
KZ - Kazakistan 4
RO - Romania 4
LT - Lituania 3
LU - Lussemburgo 3
PE - Perù 3
TH - Thailandia 3
AZ - Azerbaigian 2
BO - Bolivia 2
HR - Croazia 2
IR - Iran 2
JO - Giordania 2
KR - Corea 2
LB - Libano 2
LK - Sri Lanka 2
LV - Lettonia 2
LY - Libia 2
MD - Moldavia 2
NG - Nigeria 2
AO - Angola 1
BB - Barbados 1
BF - Burkina Faso 1
BG - Bulgaria 1
BJ - Benin 1
BS - Bahamas 1
BY - Bielorussia 1
CI - Costa d'Avorio 1
EU - Europa 1
GA - Gabon 1
GD - Grenada 1
GF - Guiana Francese 1
GH - Ghana 1
KE - Kenya 1
Totale 6.281
Città #
Ashburn 314
Singapore 277
Hong Kong 220
San Jose 211
Chandler 194
Jacksonville 129
Beijing 113
Milan 110
Nyköping 109
Council Bluffs 105
Houston 93
Woodbridge 91
Ann Arbor 83
Rome 80
Bari 56
Staranzano 49
Los Angeles 48
Catania 44
Santa Clara 44
Fairfield 42
Wilmington 38
Brooklyn 34
New York 33
Roxbury 33
Lawrence 32
São Paulo 32
Dallas 30
Lauterbourg 30
Nanjing 30
Ho Chi Minh City 29
Munich 29
Seattle 27
Hanoi 26
Cambridge 24
Boardman 23
Helsinki 20
Athens 19
Columbus 18
Des Moines 18
Orem 18
Naples 17
Bengaluru 16
Buffalo 15
Chicago 15
Frankfurt am Main 14
Holon 14
London 13
Atlanta 12
Princeton 12
Shenyang 12
Tokyo 12
Hamburg 11
Toronto 11
Belo Horizonte 10
Figino 10
Montreal 10
Rio de Janeiro 10
Stockholm 10
Warsaw 10
Madurai 9
Vancouver 9
Andria 8
Ankara 8
Baghdad 8
Istanbul 8
San Francisco 8
Washington 8
Wauwatosa 8
Amsterdam 7
Biên Hòa 7
Bogotá 7
Brasília 7
Cernobbio 7
Curitiba 7
Denver 7
Moscow 7
Nanchang 7
Oslo 7
Palermo 7
Porto Alegre 7
Riyadh 7
San Salvador 7
Shanghai 7
Sydney 7
Brussels 6
Chennai 6
Jakarta 6
Lahore 6
Medellín 6
Mexico City 6
Mountain View 6
Olomouc 6
Padova 6
Redwood City 6
San José 6
Tunis 6
Basingstoke 5
Brownsville 5
Buenos Aires 5
Central 5
Totale 3.467
Nome #
A collaborative AI dataset creation for speech therapies 284
Innovative ways to assess soft-skills: The in-basket game online experience 217
An Open Source LMS, vision, and development: The development of innovative web technologies for e-learning: the eLearning portal project 169
An open source LMS, vision and development 158
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 154
Buyer-supplier relationship development across R&D innovation projects, 151
Cartoons to Improve Cyber Security Education: Snow White in Browser in the Middle 145
Data mining methods to assess student behavior in adaptive e-learning processes 145
FLESSIBILITA' E MODULARITA' DI PIATTAFORME E-LEARNING: RICERCA PROTOTIPALE 130
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 129
Adaptive Learning: a New Approach in Student Modeling 127
Towards a Mobile Augmented Reality Prototype for Corporate Training 124
AI for Humans and Humans for AI: Towards Cultures of Participation in the Digital Age 122
From folksonomy to usability through tag cloud 119
Active turorship in adaptive e-learning process using data-mining tools 119
Automatic Learning Path Design: development and implementation. 118
Adaptive Learning and Student Modelling in Moodle 115
Ambienti di apprendimento 2.0 - Progetto di una piattaforma modulare e flessibile 111
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 109
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 105
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 104
Flessibilità e modularità di piattaforme e-learning: ricerca prototipale 95
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 94
Progettazione e sperimentazione di un ambiente multimediale per la formazione modulare e flessibile 94
A Machine Learning Framework for Soft Skills Assessment: Leveraging Serious Games in Higher Education 94
The Impact of Open Source Software on an Educational Business Model 93
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 92
Analysis of Web Intelligent Agent LIS as support for e-learning courses 92
MaREA: Multi-class Random Forest for Automotive Intrusion Detection 91
IL PROGETTO OPENCUBE: OPEN SOURCE, OPEN KNOWLEDGE, OPEN LEARNING 89
Switching Learning Methods during the Pandemic: A Quasi-Experimental Study on a Master Course 89
Towards a mobile augmented reality prototype for corporate training: A new perspective 88
AN EMPIRICAL STUDY OF THE IMPACT OF BUSINESS GAMES ON PROFESSIONAL TRAINING 86
Evaluation of "Speech System" and "Skill": An Interaction Paradigm for Speech Therapy 86
Automatic Learning Path Design: development and implementation 85
Game-Based Learning in Mobile Technology 84
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 84
Open Source Software impact on Educational Business Models. Case of Study: development of an I(ntelligent) E-Learning Framework. Why Central IT Must Embrace Open Source 81
An efficient cardiovascular disease prediction model through AI-driven IoT technology 80
Quantum Computing for Learning Analytics: An Overview of Challenges and Integration Strategies 79
CTI4RA: Cyber Threat Intelligence for Risk Assessment 74
ACTIVE TUTORSHIP IN ADAPTIVE E-LEARNING PROCESS USING DATA-MINING TOOLS 73
The Performance of Mobile Devices Running HTML5-designed Learning Objects 70
Supporting Secure Agile Development: the VIS-PRISE Tool 68
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 67
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 65
Poster: Speech Therapies and Smart Assistants: An interaction paradigm proposal 64
REAL EXPERIENCE WITH THE PROCESS OF RECOGNITION OF PRIOR FORMAL AND NON-FORMAL LEARNING AND WORK EXPERIENCE IN THE FRAMEWORK OF THE ARPEL4ENTREP PROJECT 64
QAI4ASE: Quantum artificial intelligence for automotive software engineering 62
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 61
ADAPTIVE SYSTEM PROTOTYPE: AUTOMATED AND CUSTOMIZED LEARNING EXPERIENCE 59
Speech Therapy Supported by AI and Smart Assistants 57
Detecting attacks on in-vehicle networks through a mobile app 56
EUD in enterprise open source learning environments 56
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 51
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 48
New perspectives for cyber security in software development: when End-User Development meets Artificial Intelligence 47
The Educational Value of Artificial Intelligence in Higher Education: A Ten-Year Systematic Literature Review 47
null 47
null 46
Investigating Racial and Ethnic Differences in Learning with a Digital Game and Tutor for Decimal Numbers 45
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 45
Sense of Blindness: A Fully Non-Visual VR Experience to Foster Empathy Toward Urban Blindness 41
Interpretable AI-driven multi-objective risk prediction in heart failure patients with thyroid dysfunction 40
null 38
Supporting Speech Therapies at (Smart) Home Through Voice Assistance 37
null 36
IMPLEMENTATION OF SOCIAL CRM IN AN AUTOMOTIVE COMPANY: MONITORING CUSTOMERS PREFERENCES AND IMPROVING BRAND AWARENESS 35
Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis 31
From Blocks to Touch: Tangible Interfaces to Reduce Barriers in Adult Inclusive Coding 30
Sense of Blindness: A Fully Non-Visual VR Experience to Foster Empathy Toward Urban Blindness 27
null 25
EJEL Editorial 2024: The Allure of AI in Education 23
Training Time Optimization through Adaptive Learning Strategy 23
Challenges and Strategies for Integrating Quantum Computing into Learning Analytics 23
Enhancing the coding experience in primary school with pepper: learning gains, cognitive workload, and student engagement 19
null 17
Challenges and Strategies for Integrating Quantum Computing into Learning Analytics 15
Gender Differences in Learning and Test-Taking Experiences with Digital Game-Based Assessment 10
Gender Differences in Visual Attention and Stated Preferences during Evaluation of Battery Electric Vehicles: An Exploratory Eye-Tracking Study 8
Intelligenza Artificiale a supporto della Valutazione Formativa nell’insegnamento della Programmazione 6
A systematic review of intelligent adaptive e-learning systems using LDA topic modeling and machine learning classification 5
Machine Learning for Educational Assessment: An Explainable AI Framework for Soft Skills Classification 5
Totale 6.397
Categoria #
all - tutte 24.944
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 24.944


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022181 0 0 0 0 7 22 16 19 13 4 47 53
2022/2023495 56 67 33 50 51 70 4 59 79 6 12 8
2023/2024470 22 39 25 75 59 40 14 54 20 39 38 45
2024/20251.168 71 38 82 52 32 87 96 67 41 51 152 399
2025/20262.208 333 172 114 206 256 150 193 71 237 196 103 177
2026/2027982 86 133 421 342 0 0 0 0 0 0 0 0
Totale 6.397