Video games are now recognised as a valuable tool for disseminating and enhancing cultural heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a proliferation of video games for archaeological heritage. However, critical evaluation of these projects is still needed. This paper describes The Living Hill project dedicated to the Archaeological Park and Fortress of Poggio Imperiale in Poggibonsi, Italy and the methodological framework adopted: a) a preliminary deep analysis of the objectives, the context, and the expected audience; b) a multi-professional collaboration (between archaeologists, developers, graphic designers) to make the best choices based on the primary analysis; c) a (first) final UX evaluation.
Transforming the Archaeological Record Into a Digital Playground: a Methodological Analysis of The Living Hill Project
Samanta Mariotti
2023-01-01
Abstract
Video games are now recognised as a valuable tool for disseminating and enhancing cultural heritage. In Italy, the recent institutionalisation of Public Archaeology programs and incentives for digital innovation has resulted in a proliferation of video games for archaeological heritage. However, critical evaluation of these projects is still needed. This paper describes The Living Hill project dedicated to the Archaeological Park and Fortress of Poggio Imperiale in Poggibonsi, Italy and the methodological framework adopted: a) a preliminary deep analysis of the objectives, the context, and the expected audience; b) a multi-professional collaboration (between archaeologists, developers, graphic designers) to make the best choices based on the primary analysis; c) a (first) final UX evaluation.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


