The article presents an Erasmus plus K2 project won by the University of Bari (lead partner, Italy), in collaboration with the Universities Uniwersytet im. Adama Mickievicza Poznaniu (Poland) , University of Valencia (Spain), IASIS Certified Education Centre, Atens, (Greek), University of Turku (Finland), Serious game Factory – SGF srl. (Foggia, Italy). The theoretical framework is based on gamed-based approach, ubiquitous learning, co-creation approach. GEMMA project (Game based learning for enhancement of new skills using micromoocs for academic staff) will develop a training course for researchers from PhD students to professors in HEIs aimed at furnishing this academic staff of the digital, entrepreneurial and life skills. These skills are crucial in this new era where the digital tools cover a consistent part of the research/teaching work. The academics have a highly fluid working day,that became more fluid after the COVID-19 outbreak. Improving those skills could improve the work/free-time balance. The target groups of the project are researchers and academic teaching staff (professors, teaching fellows, assistants, etc.);PhD and specialisation courses’ students; part-time academic staff (educational tutors for students, peer career advisors, support tutors for students with disabilities, etc.). GEMMA project aims to promote four degrees of innovation: a) Integration of three EU-validated competence frameworks b)Integration of Game-based learning in MOOCS; c) Drafting a training course tailored for academic staff d) Performing a co-creation approach. The project aims to achieve the following result: a holistic training framework and model from the interception of digital, entrepreneurial and life skills, starting from well-known EU frameworks.

Game Based Learning for Enhancement of New Skills Using Micro-MOOCS for Academic Staff

Alberto Fornasari
2023-01-01

Abstract

The article presents an Erasmus plus K2 project won by the University of Bari (lead partner, Italy), in collaboration with the Universities Uniwersytet im. Adama Mickievicza Poznaniu (Poland) , University of Valencia (Spain), IASIS Certified Education Centre, Atens, (Greek), University of Turku (Finland), Serious game Factory – SGF srl. (Foggia, Italy). The theoretical framework is based on gamed-based approach, ubiquitous learning, co-creation approach. GEMMA project (Game based learning for enhancement of new skills using micromoocs for academic staff) will develop a training course for researchers from PhD students to professors in HEIs aimed at furnishing this academic staff of the digital, entrepreneurial and life skills. These skills are crucial in this new era where the digital tools cover a consistent part of the research/teaching work. The academics have a highly fluid working day,that became more fluid after the COVID-19 outbreak. Improving those skills could improve the work/free-time balance. The target groups of the project are researchers and academic teaching staff (professors, teaching fellows, assistants, etc.);PhD and specialisation courses’ students; part-time academic staff (educational tutors for students, peer career advisors, support tutors for students with disabilities, etc.). GEMMA project aims to promote four degrees of innovation: a) Integration of three EU-validated competence frameworks b)Integration of Game-based learning in MOOCS; c) Drafting a training course tailored for academic staff d) Performing a co-creation approach. The project aims to achieve the following result: a holistic training framework and model from the interception of digital, entrepreneurial and life skills, starting from well-known EU frameworks.
2023
978-86-89755-26-8
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/463962
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