This paper exposes the modus operandi in creating digital cultural entities (DCE) by an international academic reality, notably the Cologne Center for eHumanities (CCeH), after spending a semester studying in the centre in question. Firstly, an explanation of the mechanisms and methodologies implemented in the digital creation of cultural resources will be provided. Subsequently, the development and preservation methods of digital entities will be analysed. The CCeH dedicates its activities to academic research projects. The main goal is to support teaching and learning, reflecting on specific areas of study by implementing the methodology and processes that manage technology in the cultural field. Once the intent, the goals and the results are explained, some good practices dedicated to creating new digital cultural artefacts are underlined. It is also considered the impact of awareness that the digital entities created produce, more or less consciously, on the users, who are provided with different levels of digital alphabetisation. In particular, how the final user will have specific importance in the design of projects will be shown: changing the user’s destination means carefully pondering the interaction with the digital creation, with particular attention dedicated to the achievable goal.
A methodological study on the projects developed by the Cologne Center for Humanities (CCeH)
mauro de bari
Methodology
2023-01-01
Abstract
This paper exposes the modus operandi in creating digital cultural entities (DCE) by an international academic reality, notably the Cologne Center for eHumanities (CCeH), after spending a semester studying in the centre in question. Firstly, an explanation of the mechanisms and methodologies implemented in the digital creation of cultural resources will be provided. Subsequently, the development and preservation methods of digital entities will be analysed. The CCeH dedicates its activities to academic research projects. The main goal is to support teaching and learning, reflecting on specific areas of study by implementing the methodology and processes that manage technology in the cultural field. Once the intent, the goals and the results are explained, some good practices dedicated to creating new digital cultural artefacts are underlined. It is also considered the impact of awareness that the digital entities created produce, more or less consciously, on the users, who are provided with different levels of digital alphabetisation. In particular, how the final user will have specific importance in the design of projects will be shown: changing the user’s destination means carefully pondering the interaction with the digital creation, with particular attention dedicated to the achievable goal.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.