This paper presents a video game for stimulating children’s creativity through writing stories. The video game is based on a card game called Fabula to help writers and screenwriters to build their stories. In particular, a different version of this game, Fabula For Kids, is aimed at a younger audience, i.e., kids. We decided to develop a video game counterpart of this card game since children are accustomed to digital devices like smartphones, tablets, and PCs. We conducted a usability case study involving 23 children on the video game prototype, obtaining promising results and valuable comments for improving the game.

A Video Game for Stimulating Children’s Creativity through Writing Stories

Siciliani L.
;
Basile P.
2023-01-01

Abstract

This paper presents a video game for stimulating children’s creativity through writing stories. The video game is based on a card game called Fabula to help writers and screenwriters to build their stories. In particular, a different version of this game, Fabula For Kids, is aimed at a younger audience, i.e., kids. We decided to develop a video game counterpart of this card game since children are accustomed to digital devices like smartphones, tablets, and PCs. We conducted a usability case study involving 23 children on the video game prototype, obtaining promising results and valuable comments for improving the game.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/429541
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