Nowadays it is claimed that one method to learn how to execute a task is to present it as a gaming activity: in this way a teacher can offer a safe and controlled environment for learners also arousing excitement and engagement. In this work we present the design of the serious game `Annote', to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.

Annote: A Serious Game for Medical Students to Approach Lesion Skin Images of a Digital Library

Balducci, Fabrizio
2018-01-01

Abstract

Nowadays it is claimed that one method to learn how to execute a task is to present it as a gaming activity: in this way a teacher can offer a safe and controlled environment for learners also arousing excitement and engagement. In this work we present the design of the serious game `Annote', to exploit a medical digital library with the aim to help dermatologists to teach students how to approach the examination of skin lesion images to prevent melanomas.
2018
978-3-319-73165-0
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/230248
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