The success and effectiveness of the use of technology to support education and training are universally recognized. In the recent years, the use of ICT is spreading as tools to support therapeutic education. The concept of empowerment can have different meanings: strengthening, enhancement of self, increasing of power, increased personal responsibility, increasing of knowledge, etc. This is especially true when patients are very young, as in the case of type I diabetes mellitus. When the hospitalization starts, because of both the patients’ particular emotional fragility and the complexity of the blood glucose control, it is necessary to use the right form of communication that should be engaging and effective. In this context, the storytelling could be very useful since very appreciate by the children. With these premises the paper presents the idea of a Digital Storytelling CMS that allows users to build online personal narrative in digital format. A first pilot study has outlined the appreciation of the users.
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|Titolo:||Game-based learning as effective learning method: an application of digital storytelling|
ROSSANO, VERONICA (Corresponding)
|Data di pubblicazione:||2018|
|Appare nelle tipologie:||4.1 Contributo in Atti di convegno|