In game development, procedural content generation (PCG) is an important area of research that aims at generating content algorithmically rather than manually. This paper shows the successful application of a probabilistic grammar in order to procedurally generate a game environment at run-time. The proposed approach helps saving memory, reduces development effort and increases longevity.

A Probabilistic Grammar for Procedural Content Generation

VESSIO, GENNARO
2014-01-01

Abstract

In game development, procedural content generation (PCG) is an important area of research that aims at generating content algorithmically rather than manually. This paper shows the successful application of a probabilistic grammar in order to procedurally generate a game environment at run-time. The proposed approach helps saving memory, reduces development effort and increases longevity.
2014
978-3-85403-304-2
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/141485
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