The integration of video games into foreign language teaching has been evolving in various forms throughout time. Today, serious/learning games — that is, video games designed mainly for educational purposes — is a major trend. The aim of this contribution is to offer a list of the available devices for the didactics of French as a foreign language, in order to guide perspectives on their application.

Les jeux sérieux en classe de FLE. Bilan et perspectives

Francesco Gabriele
2025-01-01

Abstract

The integration of video games into foreign language teaching has been evolving in various forms throughout time. Today, serious/learning games — that is, video games designed mainly for educational purposes — is a major trend. The aim of this contribution is to offer a list of the available devices for the didactics of French as a foreign language, in order to guide perspectives on their application.
2025
L'intégration des jeux vidéo en classe de langue a connu une évolution remarquable. Les jeux d’apprentissage, des jeux vidéo conçus principalement à des fins éducatives, se sont imposés comme une tendance dominante. Cette contribution vise à dresser un bilan des dispositifs relatifs à la didactique du FLE disponibles sur le marché, afin d'aboutir à un repositionnement de l’emploi de ces outils en classe de langue et de leur potentiel pédagogique.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/568220
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