The integration of physical activity and technology into education has gained attention due to its potential to improve students' educational-didactic experiences Faced with the educational potential of the body and the latest research on the incorporation of games into the school curriculum, this paper explores its interdisciplinary methodological approach based on the synergy between motor activity, as a key element in the holistic development of children, and digital technology in school settings, as an opportunity for students to engage with disciplinary content through embodied interactions in order to counteract the onset of any relational conflicts. Research is demonstrating the efficacy of this approach, even in the presence of relational conflicts, for the development of the acquisition of disciplinary knowledge of personal skills, cognitive and social-emotional skills within interactive and engaging learning environments. An exploratory research is reported investigating students' perceptions of the idea of the metaverse compared to a game-based learning experience carried out with the inclusion of im-mersive reality in teaching.

La sinergia tra attività motoria e tecnologia: potenziare gli studenti attraverso il conflitto relazionale

Antonio, Ascione
2025-01-01

Abstract

The integration of physical activity and technology into education has gained attention due to its potential to improve students' educational-didactic experiences Faced with the educational potential of the body and the latest research on the incorporation of games into the school curriculum, this paper explores its interdisciplinary methodological approach based on the synergy between motor activity, as a key element in the holistic development of children, and digital technology in school settings, as an opportunity for students to engage with disciplinary content through embodied interactions in order to counteract the onset of any relational conflicts. Research is demonstrating the efficacy of this approach, even in the presence of relational conflicts, for the development of the acquisition of disciplinary knowledge of personal skills, cognitive and social-emotional skills within interactive and engaging learning environments. An exploratory research is reported investigating students' perceptions of the idea of the metaverse compared to a game-based learning experience carried out with the inclusion of im-mersive reality in teaching.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/533540
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