The term "metaverse" is used to describe a post reality universe that merges physical and virtual reality in a permanent, multi-user environment. Due to recent advancements and the convergence of technologies that enable these interactions, interest in the metaverse's applications has increased in various areas, including the education most recent ones. The purpose of this work is to demonstrate how, although the world of the metaverse is still in an embryonic phase, if properly used in combination with other skills, it can simplify learning processes and, consequently, make knowledge universal and applicable in any context such as those derived from motor activity.

L'innovazione scolastica della didattica dell'Attività Motoria si proietta nel Metaverso

Antonio, Ascione
2024-01-01

Abstract

The term "metaverse" is used to describe a post reality universe that merges physical and virtual reality in a permanent, multi-user environment. Due to recent advancements and the convergence of technologies that enable these interactions, interest in the metaverse's applications has increased in various areas, including the education most recent ones. The purpose of this work is to demonstrate how, although the world of the metaverse is still in an embryonic phase, if properly used in combination with other skills, it can simplify learning processes and, consequently, make knowledge universal and applicable in any context such as those derived from motor activity.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/512260
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