Educational games have had a significant impact on the organization of the sense of many social practices: they motivate and maintain attention in various contexts, the information they convey is made accessible to a large number of users, the forms of literacy they allow are multiple. The educational challenge of the digital era of educational games is that of engaging and promote effective learning, even in early and early childhood contexts. This contribution, based on the findings of an experimental educational protocol of motor education in kindergarten and through the observation of digital parenting practices, explore the relationships between the use of Just Dance Game and the improvement of children’s coordinating skills. The improvement of balance competence is demonstrated.

The body between movement and virtual reality: the Just Dance game and the improvement of the ability to coordinate balance

Antonio Ascione
2022-01-01

Abstract

Educational games have had a significant impact on the organization of the sense of many social practices: they motivate and maintain attention in various contexts, the information they convey is made accessible to a large number of users, the forms of literacy they allow are multiple. The educational challenge of the digital era of educational games is that of engaging and promote effective learning, even in early and early childhood contexts. This contribution, based on the findings of an experimental educational protocol of motor education in kindergarten and through the observation of digital parenting practices, explore the relationships between the use of Just Dance Game and the improvement of children’s coordinating skills. The improvement of balance competence is demonstrated.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/416356
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