Te purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a frst description on types and methods of feedback and how these can infuence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.

INFORMATION TECHNOLOGY IN SPORT PERFORMANCE

ANTONIO ASCIONE
2020

Abstract

Te purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a frst description on types and methods of feedback and how these can infuence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.
File in questo prodotto:
File Dimensione Formato  
ATTIVITA’ MOTORIA E SPORTIVA APPRENDERE CON LE NUOVE TECNOLOGIE_02_INFORMATION TECHNOLOGY IN SPORT PERFORMANCE.pdf

non disponibili

Descrizione: CONTRIBUTO IN VOLUME
Tipologia: Documento in Versione Editoriale
Licenza: NON PUBBLICO - Accesso privato/ristretto
Dimensione 446.02 kB
Formato Adobe PDF
446.02 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/11586/293562
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact