Te purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a frst description on types and methods of feedback and how these can infuence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.

INFORMATION TECHNOLOGY IN SPORT PERFORMANCE

ANTONIO ASCIONE
2020-01-01

Abstract

Te purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a frst description on types and methods of feedback and how these can infuence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.
2020
9788879477161
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11586/293562
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